Base Class: Monk
Monks of the Spectral Form are rare, practicing the art of projecting their KI into new beings, tapping into their very souls to project and unleash their power in it's rawest state, as pure spectral energy.
Monks who follow this tradition learn different ways to incorporate their martial arts into their summoned spirits, A beginner may only know how to summon it's spirits hand, while a master will know how to summon all of his body, in a raw enhanced state.
Spectral Hand
Beginner monks of the spectral hand learn their first steps by protecting only one part of their body at a time in spectral form.
At 3rd level, you gain the mage hand cantrip, however, when you cast mage hand it has extra properties shown here:
Controlling your mage hand to move doesn't take an action, it's a free action, however attacking with it would be an action.
Your mage hand can add your unarmored movement onto it's range
Your mage hand has an AC= to your unarmored AC, and the mage hand can be attacked, if it takes damage you take damage = 1/2 the damage it took
Your mage hand can deliver unarmed attacks, and it doesn't have to appear as a hand, it could appear as a leg or something similar, you choose how it looks.
Your mage hand has hitpoints = to half your Hp
Your mage hand can lift about the amount that you can lift in one hand, rather than the mage hand limit.
When you use your flurry of blows, you can use your mage hand to do so, and if you do you can spend one ki to impose one of these effects on someone you hit
If your mage hand is reverted to 0 hp, you have to send an action to summon it back, and it comes back at half hp.
-The creature must make a strength saving throw or be knocked prone
-It must make a strength saving throw or be pushed up to 15 feet away
Spectral Body
At 6th level, you have achieved alot in summoning your spectral form, when you cast mage hand you can create a human sized spirit, instead of just a hand
The spirit can choose any appearance you choose, and it gains these benefits
The spirit's unarmed strikes deal force damage or bludgeoning damage (your choice)
It gains HP = to yours, and when it takes damage you take damage = to that
It has the same AC,HP, as you, and it can take actions such as picking up potions, but it cannot cast spells.
When the spectral form is within 5ft of you, you gain a +2 to bonus to ac, and so does your spirit.
When the spectral form is active, you can see through its eyes, when you do so you gain advantage on Perception (Wisdom) checks.
Additionally, you can spend 2 ki points as a reaction if someone attacks you and and missesto make a unarmed counter attack with your spectre.
When you do this, you cannot make more than one attack.
Great Hand
At 11th level, you learn to channel your ki to focus the spiritual energy of the body into one area.
Beginning at 11th level, You can cast Bigby’s Hand for 5 ki points, and it's AC is = to your unarmored ac, instead of 20.
Things that would require you to make a spell atack with this spell, you use your dexterity modifier + your proficiency bonus instead.
True Form
You have mastered control over your spiritual body, and this shows in how your spirit fights , more empowered than before
Beginning at 17th level, your spirit gets the following benefits
Whenever you use your spirit to take the attack action on your turn, it makes 3 attacks isntead of two.
When your spirit takes damage, you no longer take full damage, only taking 1/2 the damage the spirit takes.
If your spirit is reverted to 0 hp, you have to send an action to summon it back, and it comes back at half hp.
Additionally, you gain a spiritual ability, a special ability of your choice
Choose one from the list below
Divine Spirit
You gain a healing pool of 1d6 Dice
The amount of dice you have is = to your monk level + 5
Empowered Soul
You learn two 9th level spells, barr wish, you can spend 10 ki points to cast one.
You can't use this feature again untill you finish a long rest
Immortal Soul
You cannot die of old age, and are immune to disease.
You can die from means such as injury, bleeding , poison, etc.
However, if you do die, your soul sticks around and you become bonded to it, that soul cannot be harmed, but you cannot interract with anything barr from speaking, gesturing, etc. If you try to tuch something you will go straight through it.
Natural Soul
You gain the ability to,as an action , turn a small or medium object, for example a watch or a sword that you are within touching distance of into a small or medium creature with a CR of 5 or lower.
This animal follows your commands, and will attack if you tell it to.
If the object is being wielded by someone, and they are unwilling, then they must succeed on a wisdom saving throw or the item is turned into the animal.
The animal has to be roughly the same size as what you touch, or smaller, for example a book could turn into a frog.
You can use this ability an amount of times = to your wisdom modifier, and you must spend 3 ki points every time you use it.
Reaping Soul
You can cast the level 3 animate dead spell at will.
You also can cast the level 6 spell create dead for 4 ki points, an amount of times = to your wisdom modifier.
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Posted Jan 31, 2024Kinda wish that once you unlocked this tradition you gained an extra action so that using it to fight didn't take up that action and it would be like it were fighting alongside you instead of for you.