Artificer
Base Class: Artificer

Horologists, also known as clockmakers, are some of the most mysterious artificers. While most artificers turn their inquisitive minds towards alchemical concoctions or mechanical contraptions, Horologists seek to understand the tick of the universe, and then shift it to their will. As a Horologist you have studied not only how to make things that count time, but time itself and how to manipulate it to your advantage. Horologists can make creatures faster or slower, not through physical transmutation, but by shifting the flow of time around them. The most impressive of these effects can even make Horologists appear to teleport from place to place, or completely freeze an opponent in their tracks.

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with Jeweler’s tools or Glassblower's tools. If you already have proficiency with one of these tools, you may gain proficiency with any type of artisan’s tools of your choice (still only one type of tools).

You can also use tinker’s tools to make clocks, watches, and other timekeeping tools.

Horologist Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Horologist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Horologist Spells

Artificer LEVEL SPELLS

3rd

shield, sleep

5th

augury, hold person

9th

catnap, slow

13th

confusion, dimension door

17th

hold monster, steel wind strike

Clockmakers Timepiece

At 3 level, you craft a custom Timepiece that represents your finest work. This is the watch all your other creations are set by. The Timepiece is a tiny object with an AC of 15 and hit points equal to 10 + your intelligence modifier + your proficiency modifier. It has immunity to poison and psychic damage, and resistance to all other damage while being worn or carried.  If your Timepiece is ever lost or destroyed, you can use tinker's tools to replace it over a long rest. When you make a new Timepiece, any previous Timepieces you have made ceases to function.

To everyone else, your Timepiece is just that, a nice watch, but to you it is much more. While you have the Timepiece displayed on your person, (such as attached to your wrist by a band, or placed in a prominent waistcoat pocket), you gain the following benefits:

  • You can use your Timepiece as a spellcasting focus for your artificer spells, even if it is not in your hand, though you must have a hand free enough to touch the Timepiece. This is the only somatic component required for artificer spells cast through the Timepiece
  • You know the exact time and date where you are, and you can use your action to determine what time it would be in any other place you are familiar with.
  • You know the mending cantrip and you can cast it as an action (instead of the normal casting time of 1 minute).
  • You may add your intelligence modifier to your initiative rolls. 
  • Casting a spell as a ritual only takes 1 additional minute instead of 10.
  • When you prepare the spell augury at 5th level from the Horologist Spell Table, the  spell does not require any additional material components apart from your Timepiece

Overclocked Action

When you reach 5 level, you have learned to manipulate your own passage in time beyond your normal spellcasting ability. You know the haste spell and it counts as an artificer spell for you (even though you may not have any spell slots of high enough level to cast it yet).

While using your timepiece as your spellcasting focus, you can cast haste on yourself a number of times equal to your intelligence modifier (minimum of once), without expending a spell slot. When you cast haste on yourself in this way, it does not require concentration but you do still loose your movement and actions when the spell ends. You regain all expended uses of this feature at midnight local time.

Tick Attack

Starting at 9th level, when you use your action to cast a spell, and you have your Timepiece displayed on your person, you can make one weapon attack as a bonus action.

Time Stopper

At 15th level, your mastery of temporal magic exceeds that of all but the most powerful wizards. Once per day, you can use your Timepiece to cast the time stop spell without expending any spell slots. You regain this ability at midnight local time. 

Chronolocked

Starting at 15 level, you have played with time so much that it no longer affects you unless you wish it to. As long as you have your Timepiece on you, and you are attuned to at least one magical item, you cannot be magically aged, and you do not grow any older.

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