Base Class: Artificer
Tools of the Trade
3rd-level Half-Forge feature
You gain proficiency with martial weapons. You also gain proficiency with tinker's tools. If you already have this tool proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Half-Forge Spells
3rd-level Half-Forge feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Half-Forge Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Armorer Spells
| Artificer Level | Spell |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Integrated Protection
3rd-level Half-Forge feature
Your metallurgical pursuits have led you to reconstruct your body to have multiple defensive layers. Each time you finish a short or long rest, choose one of the two modes to adopt, provided you have tinker's tools in hand. You gain the AC of that mode, but you are unable to use any other form of armor.
Hallowed Plating: 11 + your proficiency Bonus + your Dexterity modifier
Composite Plating: 13 + your proficiency Bonus + your Dexterity modifier (maximum of 2)
This benefit cannot be lost. However, you are unable to use infusions relating to armor on your integrated protection until you gain the Legion feature at 9th level.
Integrated Weaponry
3rd-level Half-Forge feature
Starting at 3rd level, you can embed weapons into your hands. When you do so you must have the actual weapon (magical or non magical) and spend the duration of a short rest to integrate them. You can have up to two integrated weapons in your hands at once. Alternatively, you can also integrate a shield.
You can switch between these weapons as a bonus action and holster/draw them with no action required. While these weapons are holstered, they count as concealed weapons. Additionally, you can use your Intelligence modifier in place of Strength and Dexterity for attack and damage rolls.
Extra Attack
5th-level Half-Forge feature
You can attack twice, rather than once, whenever you take the Attack action on your turn.
Signature Style
5th level Half-Forge Feature.
You have solidified a signature style in combat. Choose one Fighting Style of your choice from the following options: Dualling, Two-Weapon Weapon Fighting, Protection, Archery.
Leigon
9th-level Half-Forge feature
You learn how to use your artificer infusions to specially modify parts of your body. Your body now counts as separate items for the purposes of your Infuse Item feature. Your Integrated armor, legs, forearms, and head can each bear one of your infusions. In addition, the maximum number of items you can infuse at once increases by 2, but those extra items must be part of your body.
Built Different
15th level Half-Forge feature
You now gain a plethora of benefits from having perfected the integration of your organic body and augmented modifications.
- You no longer require a bonus action to switch between your integrated weaponry
- Your Artificer Infusions do not revert under the effects of Anti-Magic if they are directly integrated into you
- You become immune to disease and the poison condition
- You no longer age and cannot die of old age
- You are no longer required to eat food to survive
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