Paladin
Base Class: Paladin

Oath of the Crimson Order Paladins have rigid comandments, a set of rules that one must obey in order to survive. they will strive to live by them and ensure others do as well. Being a Paladin of the Crimson Order does not require commitment to a religion, but religious commitment to the Order. These paladins do what they must to protect themselves and the Crimson Order. 

Tenets of the Crimson Order:

Supremacy. You are above the commonfolk, all shall obey your word as law. punish those who disobey you.

Order. The law is paramount. It is the mortar that holds the stones of civilization together, and it must be respected.

Blood: it is your birthright to achieve greatness. anything less is heresy.

Oath Spells

You gain the following oath spells at the paladin levels listed.

Oath of The Crimson Order Spells
Paladin Level Spells
3rd False Life, Command
5th Alter Self, Crown of Madness
9th Animate Dead, Fear
13th Blight, Dominate Beast
17th Antilife Shell, Insect Plague

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Life Stealer. As a bonus action, you enchant one of your weapons with powerful magic. when you hit a creature for the first time within a minute, you gain a number of temporary hit points equal to half the damage dealt.

Law Enforcer. you place a mark on a creature you can see within 30 feet of you. you have advantage on attack rolls against any creature marked in this way. 

Crimson Warrior

Starting at 7th level, as a bonus action you can conjure a weapon of blood with the thrown property (30/90ft) in a free hand. the weapon stays for 1 minute or until you dismiss it. 

You can use your Charisma modifier instead of your Strength or Dexterity modifier for the attack and damage rolls of the wapon.if you make a ranged attack with the weapon you can instantly call it back to your hand after its thrown, requiring no action. the blood weapon deals 2d8 necrotic damage on a hit.

The damage of the blood weapon increases when you reach certain levels in this class. To 3d8 at 12th level, and 4d8 at 17th level.

Resistant to Death

Beginning at 15th level, you become a promenant paladin in the Crimson Order. Death does not affect you as it did before. You have resistance to poison and necrotic damage.

Crimson Incarnate

At 20th level, you become one with the blood magic bestowed by your oath. gaining the following features:

-As a bonus action, you can turn into a Bat as if the Polymorph spell was cast on you, the spell does not require concentration.

-When you're standing in blood, as a bonus action you may teleport to an unoccupied space within 30ft of you that is also within blood. if a creature takes 10 or more Piercing or Slashing damage in a single hit, its spilled blood creates a puddle of blood that you can teleport to using this feature.

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