Warlock
Base Class: Warlock

You have made a pact with the dragon god Tiamat, God of all Chromatic Dragons or Bahamut, God and of Metallic Dragon, or a Legendary Dragon with similar power who aims for absolute evil or good to spread across the world to smite the other or some other similar goal that equates to doing good or evil. Corruption, Dread, Death, and Destruction are one of the many desires of your patron if it tends to be a chromatic dragon or Tiamat. Meanwhile with Bahamut or Metallics desires for Purity, Hope, Life, and Righteousness. Though one common theme between both is Greed for gold and Power.

Draconic Body

At 3rd level, your patron grants you a fragment of their draconic power, granting you the ability to manifest powerful claws, which act as natural weapons, both of which you are proficient with using. You use your charisma mod for the attack and damage rolls of your claws.

If you hit with the claws, they do 1d6+CHA slashing damage. you may attack using the claws using either an action, or a bonus action.

If you take the 'pact of the blade' invocation, these natural weapons benefit from all features that would normally benefit a pact weapon.

At 6th level, these natural weapons are considered magical for the sake of resistance and immunity. at 10th level, the damage increases to 2d6. at 14th level, the damage increases to 3d6

Draconic Spells

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Draconic Spells table, you thereafter always have the listed spells prepared.

Draconic Spells
Warlock Level Spells
3 Shield, Suggestion, Heroism, Lesser restoration
5 Water breathing, Fly
7 Charm Monster, Leomund's Secret Chest
9 Dominate Person, Hold Monster

Draconian spirit

At 6th level, whenever you cast Eldritch Blast, you can change the damage type of the blasts between fire, acid, poison, cold, and lightning. The eldritch blasts shoot from your mouth rather than from your spellcasting focus

Additionally, your hit point maximum increases by 6 and increases by 1 again whenever you gain a level in this class. Additionally, your unarmored AC is now 13 + your DEX modifier. You may still wear a shield and retain this benefit.

Legendary surge

Starting at level 10 you can use the legendary power of your patron three times per short or long rest to shoot a single blast from Eldritch Blast with the damage type of Fire, Acid, Poison, Cold, and Lightning at a creature within range at the end of any turn in combat besides your own.

Draconic Ascension

At 14th level you invoke the might and power of your patron as an action to gain the following effects for 1 minute

  • You gain a flight speed equal to your running speed as you grow draconic wings of eldritch energy.
  • You take reduced damage from all sources equal to your charisma modifier. You also deal extra damage equal to your Charisma modifier once per round
  • You gain blindsight equal to 15 feet and temporary hit points equal to your level in this class.
  • you restore one use of Legendary Surge at the start of your turn.

You regain the use of this feature after a long rest

Your Legendary Surge uses go up from 3 uses per short or long rest to 5 per short or long rest once you gain this feature.

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