Bard
Base Class: Bard

You discover within yourself a profound connection between your martial prowess and musical talents, and you blend combat and song with ease. With finesse and beauty, you wield your longsword as an extension of your body, much like the Dark Maiden herself. You use your sword as an instrument of sharp melodies, both physically and as part of your songs. In battle, you pirouette a dance of death, slashing through foes with deadly dexterity, while inspiring your allies with the beauty of your music through the sound of your blade cutting the air and bolstering them with the graceful movements of your dancing steps through the fray. You embody the duality and virtuosity in swordwork and dance as symbols of both power and artistry.

Followers of Eilistraee value independence and choice as inviolate. They welcome and accept beings of all races who desire to see all people living in harmony, without pointless discrimination or wars, and work towards that goal. They try to bring happiness and merriment everywhere they go, lifting people's hearts with kindness, gaiety, songs, jests, dancing, and revelry.  They respond to violence with swift violence, thus quickly removing dangers and threats, so that the fewest might be hurt.

The worshipers of Eilistraee mostly consist of those drow who have escaped the danger and darkness of the Underdark, and Lolth's evil, taking back their place in the surface world. However, in line with her ideals, Eilistraee welcomes beings of all races (though, among her non-drow followers, elves, humans, and especially half-elves are the most numerous). They cherish the desire of seeing all races living in harmony, without pointless discrimination or wars, and work towards that goal (and those among them who are drow also fight to build their own place on the Realms above).

Eilistraean communities are often of matriarchal nature, however, as opposed to Lolth's, theirs are nurturing matriarchies, meant to empower all (males and females alike) to thrive on the surface world, and are characterized by a very loose hierarchy. The Eilistraeans are also known to offer aid and shelter to those who come asking for them (no matter the race), and even to actively travel to other places in order to bring food, cures, arts, and practical help where there is need. Many followers of Eilistraee, especially her bards and clerics, strive to learn and promote the arts—with a soft spot for music and dance—as well as teaching them and passing along the knowledge of particular pieces, songs, or dances learned during travels or created by them. They also take care of broken musical instruments, or craft new ones. 

Despite their efforts, the faithful of Eilistraee, are frequently little known and poorly understood by inhabitants of both the Realms Above and the Underdark. Her worshipers are figures of myth and superstition and have been the targets of prejudice and wild mistruths. Some surface dwellers believe they are the disguised vanguard of the Spider Goddess's plan to take over the surface, while those drow who follow Lolth or other evil deities sometimes suspect them of being surface elf spies and saboteurs posing as drow as a prelude to invasion. Most non-elves could not comprehend the existence of a good drow deity, while surface elves can be uncomfortable considering it, finding Eilistraee a threat to their doctrine that the dark elves were wholly to blame for the Crown Wars and other ancient tragedies.

Eilistraee is most commonly worshiped in Cormanthor among the drow there, in the Dalelands among the half-elves, and also in Waterdeep and Skullport. She also has followers (mostly humans, elves, and half-elves) living in Silverymoon and its surroundings. All her worshipers are typically of a good nature.

The Dark Dancer is worshiped through song and dance, if at all possible in the surface world under the moon (preferably in wooded places). Worship of her is ofttimes accompanied by a feast.

  • You gain proficiency with longswords and can treat them as finesse weapons.
  • While not forbidden from the use of missile weapons, they are strongly discouraged by the clergy of Eilistraee due to an ancient battle in which Eilistraee's bow was turned upon her own father, by Araushnee (Lolth). 

Blade Artist

3rd-level Blade Artist feature

You also gain proficiency in the Acrobatics skill, as well as Tinker's Tools, if you don’t already have it.

You also gain proficiency with the Longsword (you may treat it as a finesse weapon).

Enchanting Dance

 3rd-level Enchanting Dance feature

You go into a beautiful and enchanting dance that distracts your enemies.

A number of times equal to your proficiency bonus, you can use a bonus action to start an Enchanting Dance, which lasts for 1 minute and grants you the following benefits:

You gain a {{modifier:cha@min:1}} bonus to your AC, your walking speed increases by 5 ft., and you have advantage on Performance checks.

You may choose [[proficiency]] enemies (equal to your proficiency modifier), who are within 30 feet of you, they must make a Wisdom saving throw against your spell save DC. On a failed save, the targets become enthralled by your dance and distracted. They have disadvantage on attacks against you and your allies. Enemies immune to the Charmed or Frightened condition are immune to this effect. The targets repeat the save at the end of each of its turns, ending the effect on itself on a success.

It ends early if you are incapacitated, or if you don medium or heavy armor or a shield. You can also dismiss the Enchanting Dance at any time you choose (no action required).

Virtuoso of the Dancing Blade

6th-level College of the Dancing Blade feature

You have become an artist with your chosen weapon. You gain the Weapon Master Feat (weapon chosen must be the Longsword). Additionally you can attack twice, instead of once when using the mastered weapon (must be a sword), whenever you take the Attack action on your turn. Alternately, you may use the Magic to cast one of your cantrips in place of one of those attacks.

Otherworldly Splendor

14th-level College of the Dancing Sword feature

As a Bonus Action, you can assume a magically resplendent presence for 1 minute or until you have the Incapacitated condition. For the duration, whenever any creature hits you with an attack roll for the first time on a turn, the attacker must succeed on a Charisma saving throw against your spell save DC, or the attack misses instead, as the creature recoils from your splendor.

Once you assume this resplendent presence, you can’t do so again until you finish a Short or Long Rest.

Activate Otherworldly Splendor

As a Bonus Action, you can assume a magically resplendent presence for 1 minute or until you have the Incapacitated condition. For the duration, whenever any creature hits you with an attack roll for the first time on a turn, the attacker must succeed on a Charisma saving throw against your spell save DC, or the attack misses instead, as the creature recoils from your splendor.

Once you assume this resplendent presence, you can’t do so again until you finish a Short or Long Rest.

Additional Spells

Additional Spell List: 

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