Paladin
Base Class: Paladin

Paladins of the Oath of the Spirit have communed with their ancestors or with the spirits of ancient warriors. Through learning their ways and aligning themselves with their ideals, these Paladins have been given the ability to call upon their own spiritual energy. In order to fulfil the unrequited wishes of the spirits, the Paladins are granted the ability to control them and channel them in battle, using the power of their own will to fight.

These Paladins share the following tenets:

  • Be loyal to the spirit within you. Their ways will be your guidance in dark times.
  • Never let your willpower be broken. If it is ever destroyed, reinforce your will so that it is far more durable.
  • Respect the spirits of the dead, for they may grant you invaluable wisdoms.

Level 3: Spirit's Protection

When you are hit with an attack, you can use a Reaction and expend a use of your Channel Divinity to gain a bonus to your AC until the start of your next turn. This bonus equals your Charisma modifier (minimum 1).

While you have this bonus, you are Immune to Magic Missile. You can also use this feature when you are targeted with that spell.

Level 3: Oath of the Spirit Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the Spirit Spells table, you thereafter always have the listed spells prepared.

Oath of the Spirit Spells
Paladin Level Spells
3 Feather Fall, Silent Image
5 Augury, Blur
9 Speak with Dead, Spirit Guardians
13 Conjure Minor Elementals, Guardian of Faith
17 Bigby's Hand, Commune

Level 3: Sacred Spirit

As a Bonus Action, you can manifest your powerful Sacred Spirit for 10 minutes, or until you gain the Incapacitated condition, die, or choose to end it early as a Bonus Action. You can do so a number of times equal to your Charisma modifier (minimum 1), and you regain all expended uses when you finish a Long Rest. You can expend a spell slot (no Action required) to regain a use of this feature. You cannot use this feature while using a Shield.

When you summon it, you can choose an appearance fitting for it, though this appearance does not affect how it works. The spirit is an intangible object that is Medium or smaller.

For this feature’s duration, you gain the following benefits.

Strength of Will. When you make a Strength Check or Strength Saving Throw, you can use your Charisma instead of your Strength for that roll.

Spirit's Battle Style. When you summon your Sacred Spirit, you can give it any weapon you are holding for which it has free hands (it counts as having two free hands by default). For the duration of the feature, you can use your Charisma, instead of your Strength or Dexterity, for those weapons’ Attack and Damage Rolls. When this feature ends, the weapon is put into your hand or somewhere on your person. If it ends as a result of you having the Incapacitated condition or dying, it drops at your feet.

Extra Reach. When you make a Melee Attack with your Sacred Spirit’s weapon, its range is increased by 5 feet.

Spiritual Damage. When you hit with a Weapon Attack using your Sacred Spirit’s weapon, you can choose to change all of that attack’s damage to your choice of Necrotic, Psychic, or Radiant.

Greater Smite. When you deal damage with a smite spell, you can roll an extra Damage Die from the spell and add it to the total dealt.

Level 7: Bolstering Willpower

Once per turn when you hit with your Sacred Spirit’s weapon, you can give yourself and any number of creatures in your Aura of Protection a number of Temporary Hit Points equal to your Paladin level.

Level 15: Spirit Sight

While your Sacred Spirit is summoned, you have Truesight out to a range of 60 feet. Additionally, creatures do not gain Advantage on their Attack Rolls as a result of being unseen by you.

Level 20: Almighty Spirit

Your willpower reaches its peak, and you gain the following benefits:

  • Your Charisma Score increases by 4, up to a maximum of 25.
  • You have Advantage on Attack Rolls made with your Sacred Spirit’s weapon.
  • When you take the Attack Action, you can make an additional attack with your Sacred Spirit’s weapon, provided the first two are made against the same target.

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