Paladin
Base Class: Paladin

Oath of the Dragons paladins harness the elemental fury of dragons, wielding fire to both smite their foes and inspire their allies. Their tenets emphasize courage, honor, and the use of power to protect the innocent, mirroring the noble aspects attributed to dragons in many cultures.

The Oath of the Dragons is built around the reverence for the ancient power of dragons, understanding their wisdom, and channeling their fiery might in a quest for justice and protection.

These paladins share the following tenets:

Protect the innocent and those in need.

Follow the path your Oath guides you on.

Do not use your powers for needless destruction or bloodshed.

Oath of the Dragons Spells

You gain oath spells at the Paladin levels listed.

Oath of the Dragons Spells
Paladin Level Spells
3 Burning Hands, Hellish Rebuke
5 Flame Blade, Scorching Ray
9 Lightning Bolt, Flame Arrows
13 Divination, Wall of Fire
17 Flame Strike, Immolation

Channel Divinity

 

When you take this oath at 3rd level, you gain the following two channel Divinity options:

Dragon of the West. You can use your Channel Divinity to exhale destructive fire in a 15-foot cone. Each creature in the area must make a Dexterity saving throw. On a failed save, a creature takes fire damage equal to 1d6 + your Charisma modifier, and becomes frightened until the end of your next turn. On a successful save, creatures take half damage and are not frightened.

Aged Wisdom. As an action, you present your holy symbol and evoke the wisdom of dragons to bolster the resolve of yourself and your allies. You and any friendly creatures within 30 feet of you gain advantage on Wisdom saving throws and checks for 1 minute.

Aura of the Ember Guard

Starting at 7th level, you and friendly creatures within 10 feet have resistance to fire damage. At 18th level, this aura extends to 30 feet.

One With Fire

At 15th level, you gain the indomitable might of fire. You gain permanent immunity to fire damage, and once per long rest, if you would be reduced to 0 hit points, you can instead choose to drop to 1 hit point and each creature of your choice within 15 feet of you takes fire damage equal to your paladin level.

Dancing Dragon

At 20th level, you can assume the form of a dragon avatar as an action. For 1 minute, you gain the following benefits:

You sprout wings and gain a flying speed of 60 feet.

You can exhale fire in a 30-foot cone as a bonus action. Each creature in the affected area must make a Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much on a successful one.

Once on each of your turns, when you hit a creature with a melee weapon attack, you can cause the attack to deal an extra 2d6 fire damage.

Once you use this feature, you can't use it again until you finish a long rest.

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