Paladin
Base Class: Paladin

These hunters tread a fine line, enhancing themselves with their prey’s powers whilst trying to maintain their sanity. Unfortunately, this frenzied hunger drives many to madness, and it is no rare occurrence for these paladins to have to hunt their own. This oath is found most frequently among paladins of the Radiant Order. Known as grey knights, witch hunters, and knights aberrant, these oft-deformed warriors devote themselves to obliterating the scourge and its creations

 

Level 3: Oath of the Eldritch Hunt Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared.

Oath of the Eldritch Hunt Spells
Paladin Level Spells
3 Faerie Fire, [Tooltip Not Found]
5 Moonbeam, Hold Person
9 [Tooltip Not Found], [Tooltip Not Found]
13 [Tooltip Not Found], [Tooltip Not Found]
17 Contact Other Plane, Hold Monster

Level 3: Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Hunt the Prey. As a bonus action, you can call upon the sanctified hunt. You designate a creature within 60 feet of you as your prey, marking the target for 1 minute. As part of casting this channel divinity, and as a free action on subsequent turns, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the marked target. To teleport in this way, you must be able to see the marked target.

Stolen Eldritch Gift. As a bonus action, you use your channel divinity to enhance your body beyond your mortal limits. For 10 minutes, you can add your Charisma modifier to any Athletics, Acrobatics, and Perception checks that you make.

Level 7: Sharpened Senses

At 7th level, you have [rules]blindsight[rules] with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, within that range, no creature can hide from you.

At 18th level, this range increases to 30 feet.

Level 15: Find Weakness

At 15th level, you have learned to read your prey to find any flaws they might possess. When you deal damage
to a creature, you learn any damage resistances, immunities, or vulnerabilities that it has.

In addition, whenever you use your Hunt the Prey channel divinity, you can make a single weapon attack against the marked target when you reappear, as part of the same bonus action

Level 20: Perfect Hunter

At 20th level, you are the embodiment of the eldritch hunt. None can get in the way of your kill. As a bonus action, you activate the power of the true hunter. For the next minute, you gain the following benefits:
● You become [/rules]invisible[/rules].
● You cannot be [/rules]grappled[/rules], [/rules]restrained[/rules], or [/rules]paralyzed[/rules].
● Your weapon attacks deal an extra 1d8 necrotic damage, which bypasses [/rules]resistance[/rules].
Once you use this feature, you can't use it again until you finish a long rest

Paladin: Oath Of The Eldritch Hunt Image

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