Paladin
Base Class: Paladin

Paladins who swear the oath of Knowledge are bound by the following tenets:

  1. Seek the Truth: Knowledge is power, but it is also a responsibility. Seek the truth no matter how hidden or dangerous. Only through understanding can one make informed choices.
  2. Guard the Power of Knowledge: Some Knowledge is not only dangerous because it is hidden but because it holds the potential to alter the course of history or change the very fabric of reality. Protect knowledge from misuse, for to wield it carelessly is to invite destruction. Those who possess such power must understand its consequences and keep it out of the hands of the unworthy.
  3. Share Enlightenment: Wisdom is meant to be shared. Help others grow in their understanding, and guide them toward enlightenment with patience and care.
  4. Honor the Unknown: The pursuit of knowledge is eternal. Respect those mysteries that remain beyond our grasp, for they are as much a part of the divine order as what is known.

Channel Divinity: Veil of Truth

For 1 minute, you can see through any magical illusions, invisibility, or any form of obscuration caused by magic or deceptive means (such as Mirror Image, Blur, Disguise Self, etc.). You can see creatures and objects as they truly are, regardless of any visual effects that might obscure them. Additionally, you gain advantage on any Intelligence (Investigation) checks made to discern lies, uncover hidden information, or uncover traps, secrets, or falsehoods.

This effect lasts for 1 minute or until you dismiss it (no action required).

It can be used once per short or long rest.

Channel Divinity: Reveal Knowledge

As an action, you present your holy symbol and invoke divine power to reveal a hidden secret about a creature of your choosing. The secret will be revealed mentally and only you and the creature will be able to see it as it appears in the form of a vision. Depending on your intention, you can either reveal a peaceful truth to calm a creature or a horrifying painful one that causes 2d8 + your paladin level of psychic damage. For the truth to cause pain, the creature chosen must fail a Wisdom saving throw with a DC of 10 + your paladin level. This feature can only be used by creatures with an intelligence of 5 or above.

This feature can be used once per short or long rest.

Aura Of Insight

Starting at 3rd level, you and all friendly creatures within 10 feet of you have advantage on Intelligence (Investigation). This aura increases to 30 feet at 18th level.

Divine Scholar

Starting at 7th level, you can cast Identify without expending a spell slot, and you can do so as a ritual. Additionally, you gain proficiency in two of the following skills of your choice: Arcana, History, Investigation, Medicine, Nature, or Religion. If you are already proficient in a chosen skill, you gain expertise with it (doubling your proficiency bonus for checks with that skill).

Unerring Understanding

Starting at 15th level, you can cast Commune once per long rest without expending a spell slot. You can ask up to three yes-or-no questions, and the deity you serve will provide truthful answers. However, the answers are not always perfectly clear and may require interpretation.

Avatar of Knowledge

At 20th level, you gain the following benefits:

- You can cast Legend Lore without expending a spell slot once per day.

- You can use your Channel Divinity to restore a creature’s memories. As an action, you can target one creature within 60 feet of you, allowing it to regain lost knowledge or recover from amnesia. The creature instantly recalls a specific piece of information that it has forgotten or discovers something it once knew but cannot now remember. This ability has no other mechanical effect (such as restoring hit points or curing conditions), but it can help a creature recall a forgotten lore, location, or concept.

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