Artificer
Base Class: Artificer
 
 

Chaos Artificer

3rd-level Mad Bomber feature

You can expend a spell slot to craft bombs (two for one spell slot) during a Short or Long rest in the list below :

  • Spell Slot level 1 :
    • Deflagration Bomb : A creature take 4d6 force damage and half to creatures at 5 ft. Damages increases at level 5 for 6d6 and 8d6 at level 11.
    • Elemental Bomb : A creature take 3d6 fire, cold, lighting, poison or acid and half to creatures at 10 ft.
    • Stink Bomb : Fear creatures for 1 minutes in a range of 20 ft. radius, if the creature succeed a CON saving throw of your DC, it isn't frightened, it can perform the saving throw at each end of his turn.

You can throw your bomb to 30 ft. 

Explosives Specialist

5th-level Mad Bomber feature

During each short rest you regain spell slot equal to your proficiency bonus but it can only be used to craft bomb. If you have +4, you can regain 4 level 1 spell slots or 1 level 1 spell slot and a level 3 spell slot.

You can use your bonus actions to grab anything around you to quickly craft an utility bomb.

You can access to new Bomb :

Spell Slot level 2 :

  • Flashbang : Blind every creatures for 3 rounds in a range of 20 ft. radius, if the creature succeed a CON saving throw of your DC, it isn't blinded, it can perform the saving throw at each end of his turn.
  • Fire Bomb : Inflict 6d6 fire damage in a 10 ft. radius circle, every creatures in it do a DEX saving throw, if succed it takes half damages. The zone stay on fire for 1 minute dealing 3d6 fire damage when a creatures enter the zone or end his turn in it.
  • Glu Bomb : Immobilize creatures for 1 minutes in a range of 10 ft. radius, if the creature succeed a STR saving throw of your DC, it isn't immobilized, it can perform the saving throw at each end of his turn.

Gunpowder Master

9th-level Mad Bomber feature

If you use your action to throw a Bomb during this turn, you can use your bonus action to attack with a firearm.

You can throw your bomb to 60 ft.

You can access to new bombs : 

  • Spell Slot level 3 :
    • Fragmentation Bomb : Each creatures in a 20 ft. radius circle takes 5d6 force and 5f6 piercing damages, every creatures in it do a DEX saving throw, if succed it takes half damages.
    • Poison Bomb : Each creatures in a 20 ft. radius circle, every creatures in it do a CON saving throw on your DC, on a fail, it takes 6d6 poison damages and is poisoned and if succed it takes half damages and is not poisoned.
    • Stun Bomb : Stun creatures for 1 minutes in a range of 10 ft. radius, if the creature succeed a CON saving throw of your DC, it isn't stunned, it can perform the saving throw at each end of his turn.

Master Bomber

15th-level Mad Bomber feature

You can create flasks of Nitroglycerin equal to your proficency bonus each long rest, that you can add to your bomb to increase the number dice thrown by 50%, and increase the chance that the bomb explosed in your hand of 20%. You can add any number of Nitroglycerin charge to your bomb. Those flasks are indestructibles while in inventory.

You can throw your bomb to 90 ft.

You can access to new bombs :

  • Spell Slot level 4 :
    • Paralize Bomb : Paralize creatures for 1 minutes in a range of 10 ft. radius, if the creature succeed a CON saving throw on your DC, it isn't paralized, it can perform the saving throw at each end of his turn.
    • Gravity Bomb :  Each creatures in a 20 ft. radius circle takes 5d8 force damages and is moved to the center, if the creatures succeed a FOR saving throw on your DC it takes half damages and isn't moved. If a creatures has less than 20 hit points after, it kills it.
    • Life lich Bomb : Exhaust creatures for 2 level in a range of 20 ft. radius, if the creature succeed a CON saving throw of your DC, it isn't exhausted.
  • Spell Slot level 5 :
    • Tsar Bomba : Each creatures in a 60 ft. radius circle takes 20d6 damages and are poisoned for 1 minute, every creatures in it do a DEX saving throw, if succed it takes half damages. 
    • Pacemaker : You return a dead creature to life ,by replacing his heart, that it has been dead no longer than 10 days. This spell closes all mortal wounds, neutralizes any poisons and cures diseases and curses.

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