Paladin
Base Class: Paladin

Commanded by the Star Queen Lorella, those who vowed themselves to Lorella would be able to gaze upon the stars and call upon them for strength and fight along her in spirit. Those who were able to perfect their bond and connection with Lorella would be able to gaze upon the night knowing the true embrace of the goddess of the skies.

Those who wielded the stars were known for their intelligence and their bravery, as it is no ordinary strength being able to channel the skies in your favor, yet the presence of Lorella made it seem all the easier. And after her passing, those who followed Lorella dwindled, but those who stayed in vow with her felt her presence stronger than ever.

Azriels Earth Meteors

Azriel was said to be one of the first to bestow his life to Lorella, and since he was an elf, he had a lot of time on his hands. He spent countless hours using his blessings trying to figure out a way to use her magic, and eventually he did; by raising his hands high into the sky and spreading her purple magic, he was able to pull several chunks out of the Earth and point them in a direction whichever way he wanted. 

Once per long rest, as an action you raise your hands into the air and summon 2 different chunks of Earth to use. As a bonus action on your following turns, you can hurl a singular chunk at a foe of your choice within 60 feet to which they have to make a dexterity saving throw that is equal to your spellcasting save. On a failed save, the target takes 3d6 force damage and is knocked prone, and on a successful save, they take half of the damage rolled.

If you were to be hit while these meteors are active, you must make a concentration saving throw to keep the remaining meteors. If you fail, the remaining meteors crumble into dust and are no longer usable.

The number of d6's increases by one for each level after third.

"It was said that one day, we'd be able to harness the power of the cosmos to go to wherever we wished, in a universe full of noise and light, her death made it quiet and dark."

Using your bonus action, you can use one of your channel divinities to move up to 60 feet to a place that you can see.

Morbius's Moon Slam

Morbius was a more violent, hands-on follower of Lorella. He enjoyed being able to watch the life drain from those who committed crimes and those who blatantly acted against his Star Queen. He was obsessed with her, and in times of pure euphoric rage against his enemies, he would abuse her gifts and corrupt them into something much more evil and violent. Morbius was then banished from the church for his violent crimes, and sent out to a cell where nobody would find him ever again. But after her death, this act of violence became a lot more used from those who swore allegiance to her.

Using an action to use a Channel Divinity, you can choose a creature within 5 feet of you that is no size larger than large or your size, and they must make a Strength Saving throw equal to your spellcasting modifier. On a failure, the target is launched 60 feet into the air where an imitation of the moon is slammed on to them, dealing 12d8 magical bludgeoning on top of their fall damage where they are knocked prone (they fall diagonally to where they were hit by the moon, players choice). They are also incapacitated for 1d4 rounds. On a successful save, nothing happens.

At 19th level the damage increases to 15d8.

Lorella's Comet

Lorella had a move that she only used once and that was against Luscious. Her strength and her limits had never ceased to grow in the eyes of the mere mortal. Those who followed Lorella were astonished, and those who followed others were terrified beyond imagination. They were beheld to the power of an actual god, in front of their very own eyes. This was the one true actual Star Queen.

Lorella had gifted her church with this final blessing, a mere fraction of her power in order to cease control of the lands and unify the world once and for all. Many of her church had testified against this power, saying it was too much power for any non-celestial being to have, but before they could finish, one of Lorella's paladins had wiped them all.

As a full turn, you can raise yourself 100 feet in the air and slam yourself back down in a flash of what looks to be a falling star in any point within 100 feet of you, any enemy caught within 100 feet of this impact must make a dexterity saving throw equal to your spellcasting saving dc, each target that fails takes 10d10 Force Damage, 10d10 Magical Bludgeoning Damage, are pushed back 30 feet, are knocked prone, and lose their speed for 1d4 turns. Each target that succeeds takes half of the 10d10 Force damage and the magical bludgeoning only.

 The area is leveled leaving a crater that is 40 feet deep and 120 feet wide. 

Once you use this feature you gain 4 levels of exhaustion.

You regain this feature after 2d4 long rests.

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