Artificer
Base Class: Artificer

Bomb Maniacs are thrill-seekers who have an unmatched fascination with the raw power of explosions. Through their deep understanding of alchemy and engineering, they craft an array of explosive devices that can be deployed with deadly accuracy. These artisans of destruction take pride in turning battles into intricate displays of controlled chaos.

Embracing the ethos of calculated risk, Artificer Bomb Maniacs are often characterized by their love for intricate mechanisms and the thrill of controlled destruction. They bring an unpredictable and explosive edge to their parties, leaving enemies and allies alike in awe of their pyrotechnic prowess

Recommended Spell List

Artificer Level Spell Level Recommended Spells
3rd 1st Catapult,Detect Magic
5th 2nd Magic Weapon, Pyrotechnics
9th 3rd Dispel Magic, Flame Arrows
13th 4th Fabricate, Freedom of Movement
17th 5th Creation

Explosive Engineering

You gain proficiency with alchemical supplies and have advantage on Intelligence checks related to creating or disarming explosive devices. You know also can craft basic explosive devices during a short rest.

Pyrotechnic Prowess

At 3rd level, you learn the art of pyrotechnics granting you a set of explosives:

  • Concussive Charge: 2d6 thunder damage in a 10-foot radius. Creatures caught in the explosion must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away.
  • Incendiary Grenade: 2d6 fire damage in a 10-foot radius. Creatures caught in the explosion must succeed on a Dexterity saving throw agaisnt your spell save DC or gaining vulnerability to fire damage for one round.
  • Fragmentation Bomb: 2d6 piercing damage in a 10-foot radius. Creatures caught in the explosion must succeed on a Dexterity saving throw against your spell save DC. Can be thrown or set as a trap.

Controlled Detonation

When you throw an explosive device, you can choose to control the blast radius. You can reduce any explosion area upt to 5ft. Your explosions also deal an additional 1d6 damage.

Shrapnel Barrage

Your explosive devices now release shrapnel upon detonation. When a creature fails its saving throw against your explosive device, it takes additional 1d6 piercing damage plus your Intelligence modifier.

Demolition Maestro

As a bonus action, you can designate a target within 60 feet. The designated target and all creatures within a 20-foot radius must make a Dexterity saving throw. On a failed save, they take the 6d6 fire damage of your, on a successful save, they take half damage. You can use this feature once per long rest.

Previous Versions

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