Base Class: Fighter
The Sword is Mightier
The only thing more inflated than a Murder Hobo's ego is their kill count! These fighters thrive on chaos and carnage, getting all their kicks from slicing through enemies like they’re made of butter. What started out as a thirst for blood, quickly became an addiction. They bask in the sweet scent of blood with each kill, high on adrenaline as they cut down each foe. Who needs a moral compass when you’ve got a sword and a thirst for mayhem? The battlefield is their playground, and they’ve made it clear that the only rules are “kill or be killed.”
But here’s the kicker: these thrill-seekers can’t just sit back and relax. If they go too long without spilling blood, they start feeling the consequences of their violent lifestyle. If they can't spill the blood of their enemies (or allies... or a random pedestrian), their bodies will falter as their own blood is drained. So, while the rest of the party is trying to save the day and win hearts, the Murder Hobo Fighter is busy looking for their next unfortunate soul to “persuade” with their trusty blade. If you’re not causing mayhem, you’re just wasting time!
Bloodlust
3rd-level Murder Hobo feature
Kill, kill, kill! For many adventurers, taking a life is an existential crisis; for you, this experience was lifechanging in a very different way. The rush that you experienced with your first kill is a thrill unlike anything you've experienced. When you take a Long Rest, if you have killed a worthy foe—a creature with a challenge rating greater than or equal to half your Fighter Level (rounded down) —since your previous Long Rest, you are Bloodsoaked, which grants you Temporary Hit Points equal to twice your Fighter Level and Advantage on Death Saving Throws until the start of your next long rest. If you have not killed a worthy foe since your previous Long Rest, you gain one level of Exhaustion at the end of the Long Rest.
Deathdealer
3rd-level Murder Hobo feature
You excel at making sure your enemies stay down. Whenever you hit a creature with an attack, they have Disadvantage on death saving throws for 1 minute.
Thrill Seeker
3rd-level Murder Hobo feature
Your focus is second-to-none when you start killing. You have Advantage on saving throws to avoid or end the Frightened condition.
Adrenaline Rush
7th-level Murder Hobo feature
There is nothing quite like the thrill that comes with watching the light leave a creature's eyes. When you kill a creature or reduce it to 0 hit points, you can immediately use your reaction to move up to your speed and make one weapon attack.
Feral Grin
7th-level Murder Hobo feature
When others look into your eyes, they can see your barely contained bloodlust and, perhaps, a bit of insanity. You gain expertise in Charisma (Intimidation) checks.
Menacing Strike
10th-level Murder Hobo feature
Slashing through your enemies while laughing maniacally has a way of drawing your enemies' attention; however it also has a a secondary effect. Whenever you get a Critical Hit against an enemy, that creature and all other enemies within 15 feet of it become Frightened of you for 1 minute. A creature Frightened by this ability can make a Wisdom saving throw at the end of each of their turns, ending the effect on a success.
The DC of this saving throw is equal to 8 + your Strength or Dexterity modifier (your choice) + your Proficiency Bonus.
Unshakable
10th-level Murder Hobo feature
Fear has lost all meaning for you, failing to even raise your heart rate. You are immune to being Frightened.
Killing Spree
10th-level Murder Hobo feature
Power pulses through you as you bathe in the blood of your enemies. As a Bonus Action, you can expend a use of your Second Wind to empower yourself for 10 minutes. During that time, you gain +1 to your attack and damage rolls whenever you kill a creature, to a maximum of your Proficiency Bonus. You cannot gain this benefit from killing the same creature more than once and any creature killed by you must have a Challenge Rating greater than or equal to half your Proficiency Bonus (rounded down). If you u
Bloodbath
15th-level Murder Hobo feature
Sometimes a creature is so close to death that you can taste it and you're not one to let a meal slip away. You have Advantage on attack rolls against Bloodied creatures.
The Art of War
15th-level Murder Hobo feature
While you may lack the typical training most fighters have received, you have learned to mimic the basics of most styles by emulating those you have slain. You gain another Fighting Style feat of your choice and may switch the style any time you take a Long Rest.
An Eye for I
18th-level Murder Hobo feature
The act of taking a life is the only thing that makes you feel alive. It's the only thing that makes you feel anything. The first time you kill a creature or reduce it to 0 Hit Points on a turn, you regain a number of Hit Points equal to your Fighter Level.
Bloody Reprieve
18th-level Murder Hobo feature
The sight of blood can send you into a frenzy and you're not one to leave the battlefield before the fight is over. Once per turn, you are instead reduced to 1 Hit Point and enter a Blood Frenzy. While in a Blood Frenzy, if you start your turn and have not made an attack roll since the beginning of your previous turn, your Blood Frenzy ends and you fall Unconscious and begin making death saving throws. If you use this ability while in a Blood Frenzy, you must making a DC 10 Constitution saving throw or your Blood Frenzy ends and you fall Unconscious and begin making Death Saving Throws. Each time you use this feature after the first, the DC increases by 5. The ability resets when you finish a Short or Long Rest.
Previous Versions
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10/11/2024 9:23:44 PM
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15
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1
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Alpha
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Coming Soon
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12/31/2024 12:44:17 AM
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70
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29
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Beta
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Coming Soon
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