Base Class: Paladin
The Oath of Determination is a pact placed upon oneself, regardless of fealty to any specific order, and it is this self enforced pledge which grants them their strength. Paladins who swear this oath hold themselves not to an ideal, but to a goal, which they pursue with unmatched dedication.
These paladins share only one Tenet:
There is no cost too great.
Level 3: Shield of Will
When a creature other than yourself within 30 feet of you falls to 0 hitpoints you can expend one use of your Channel Divinity and your reaction to shield them from harm. They briefly share your incredible determination to live, falling to 1 hitpoint instead, and becoming immune to all damage until the start of their next turn.
Level 3: Iron Will
As a bonus action, you can expend one use of your channel divinity to fortify your mind against any who would try to alter it. For ten minutes you become immune to the charmed and frightened condition, you have advantage on insight checks and you are immune to psychic damage. At 7th level allies within your aura gain these benefits as well.
Oath of Determination Spells:
Paladin Level 3: Heroism, Hellish Rebuke
Paladin Level 5: Scorching Ray, Enhance Ability
Paladin Level 9: Haste, Counterspell
Paladin Level 13: Otiluke's Resilient Sphere, Conjure Minor Elementals
Paladin Level 17: Hold Monster, Geas
Level 7: Aura of Steadfastness
At level 7 your force of will begins to shape the world around you. You and your allies have advantage on death saving throws and gain a bonus to attack rolls equal to your charisma modifier while in your aura of protection. If a creature dies within your aura of protection it cannot be unwillingly brought back to life.
Level 15: No Cost Too Great
At 15th level your dedication to your goal is so strong, you are willing to sacrifice your own life for it. When you hit a creature with an attack roll and cast a smite spell, you can roll a hit die and take damage equal to the roll. In exchange, the target of the smite spell will have disadvantage on it's saving throw (if it has one) and your lay on hands pool will be replenished by an amount equal to the damage dealt by the smite spell.
Level 20: Unyielding Bastion
As a Bonus Action, you can imbue your Aura of Protection with your unshakeable mentality, granting the benefits below for 1 minute or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a long rest. You can also restore your use of it by expending a level 5 spell slot (no action required).
At the beginning of each of your turns (no action required) you can use any amount of your lay on hands pool, split among allies inside your Aura of Protection.
Three times while this feature is active, if an ally in Your Aura of Protection fails a saving throw, it can choose to succeed instead. If a creature within your Aura of Protection succeed a saving throw, you can choose to force it to fail instead (this is overcome by legendary resistance).
You and allies within your Aura of Protection cannot be moved unwillingly.
Level 3: Oath of Determination Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Heroism, Hellish rebuke |
| 5 | Scorching Ray, Enhance Ability |
| 9 | Haste, Counterspell |
| 13 | Otiluke's Resilient Sphere, Conjure Minor Elementals |
| 17 | Hold Monster, Geas |
Level 3: Shield of Will
When a creature other than yourself within 30 feet of you falls to 0 hitpoints you can expend one use of your Channel Divinity and your reaction to shield them from harm. They briefly share your incredible determination to live, falling to 1 hitpoint instead, and becoming immune to all damage until the start of their next turn.
Iron Will
As a bonus action, you can expend one use of your channel divinity to fortify your mind against any who would try to alter it. For ten minutes you become immune to the charmed and frightened condition, you have advantage on insight checks and you are immune to psychic damage. At 7th level allies within your aura gain these benefits as well.
Level 7: Aura of Steadfastness
At level 7 your force of will begins to shape the world around you. You and your allies have advantage on death saving throws and gain a bonus to attack rolls equal to your charisma modifier while in your aura of protection. If a creature dies within your aura of protection it cannot be unwillingly brought back to life.
Level 15: No Cost Too Great
At 15th level your dedication to your goal is so strong, you are willing to sacrifice your own life for it. When you hit a creature with an attack roll and cast a smite spell, you can roll a hit die and take damage equal to the roll. In exchange, the target of the smite spell will have disadvantage on it's saving throw (if it has one) and your lay on hands pool will be replenished by an amount equal to the damage dealt by the smite spell.
Unyielding Bastion
As a Bonus Action, you can imbue your Aura of Protection with your unshakeable mentality, granting the benefits below for 1 minute or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a long rest. You can also restore your use of it by expending a level 5 spell slot (no action required).
At the beginning of each of your turns (no action required) you can use any amount of your lay on hands pool, split among allies inside your Aura of Protection.
Three times while this feature is active, if an ally in Your Aura of Protection fails a saving throw, it can choose to succeed instead. If a creature within your Aura of Protection succeed a saving throw, you can choose to force it to fail instead (this is overcome by legendary resistance).
You and allies within your Aura of Protection cannot be moved unwillingly.
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