Bard
Base Class: Bard

Bards of the College of Headology are practitioners of subtle, practical magic that works as much through the mind as through any mystical force. Known commonly as witches, these bards use their force of personality, keen understanding of psychology, and no small measure of determination to guide those under their care. They are rarely flashy, often working behind the scenes to ensure their steading—both the land and its people—flourishes.

Witches of the College of Headology know that the greatest magic lies in understanding people and nudging them, sometimes gently and sometimes with a firm shove, toward the right path. They take on the burden of leadership and responsibility with a stoic resolve, and though many are women, the title of "witch" is earned by action, not by gender.

They are often able to play instruments as a passtime, but the real thing they play is people's perceptions.

Take Their Pain

As a reaction, when an ally within 30 feet of you takes damage, you can expend one or more uses of your Bardic Inspiration and roll a Bardic Inspiration die for each use. Reduce the damage dealt to your ally by the number rolled + your Charisma modifier. The mitigated damage is stored as a psychic tether and transferred to you. You are able to choose when to take the damage, but it must be before the start of your next long rest/

You can make a constitution check against your Spell save DC to reduce the damage by half.

You can also choose to attempt to pass the damage into an object by making a constitution check at disadvantage

The Core of Headology

Also at 3rd level, you gain proficiency in Insight and Persuasion if you don’t already have them.

If you already have proficiency in one of these skills, you can take expertise in that skill.

you cannot take expertise in both skills if you already know them both. In this instance, you may take expertise in one, and select another skill from the bard list to take proficiency in

Know your place

When initiative is rolled, you can choose one of the below benefits

  • Become the background. You twist people's minds to make it hard to notice you. you become 'part of the furniture'. until you take the attack action, or cast a spell, any creature that targets you makes the roll with disadvantage
  • Command Attention. All eyes are on you, and your speech carries the weight of more wisdom than any mortal should bear. Until the end of your first turn, any attempt to attack an ally is made at disadvantage

Voice of the Steading

14th-level College of Creation feature

When you use your Performance of Creation feature, you can create more than one item at once. The number of items equals your Charisma modifier (minimum of two items). If you create an item that would exceed that number, you choose which of the previously created items disappears. Only one of these items can be of the maximum size you can create; the rest must be Small or Tiny.

You are no longer limited by gp value when creating items with Performance of Creation.

Previous Versions

Name Date Modified Views Adds Version Actions
11/17/2024 8:55:12 PM
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