Base Class: Artificer
Illustrators use the power of art and paint to create a weapon that uses colored paint to harm with all the colors of the rainbow. They can also learn techniques to create, destroy, manipulate, and realize illusions.
Painter's Weapon
When you finish a long rest, you can use painter's supplies to imbue the illusory magic of paint into a simple or martial weapon, which becomes a painter's weapon. The illusory magic disappears from the weapon if you later paint them onto a different weapon. The illusory magic otherwise lasts indefinitely.
Your painter's weapon has the following benefits:
- You are considered proficient with your painter's weapon.
- When you attack with the painter's weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.
- You can use a bonus action to change the damage type the painter's weapon deals.
- Once on each of your turns when you hit a creature with an attack from the painter's weapon, you can cause the attack to deal an extra 2d4 damage of the same type dealt by the weapon to a creature of your choice within 5 feet of the original target.
Doodled Creation
You can use an action to cast the minor illusion spell, using your painter's weapon or painter's supplies as the spellcasting focus, creating an image of an object. The object becomes real for 1 minute, until it takes or deals any damage, or until you use this action again.
EXTRA ATTACK
You can attack twice, rather than once, whenever you take the Attack action on your turn.
Critical Eye
You have advantage on saving throws against visual illusions, and you can make Intelligence (Investigation) checks to discern illusions with a visual component as a bonus action.
Illusory Manipulations
You learn unique tricks to manipulate your illusions and the illusions of others:
- You can use an action while holding your painter's weapon or painter's supplies to dispel an illusion within 30 feet of you that have you discerned as an illusion.
- You can use your action while holding your painter's weapon or painter's supplies to change the nature of an illusion that you control within 30 feet of you, provided that you can see the illusion.
- When you hit a creature with an attack from your painter's weapon, you can deal an additional 2d4 damage to the creature, and the extra damage a creature within 5 feet of the original creature takes increases to 4d4.
- When you use Doodled Creation, you can make the object more durable. It becomes real for 1 hour, and does not cease to be real when it takes or deals damage.
You can perform any of these illusory manipulations a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once on a turn. You regain all expended uses when you finish a long rest.
Old Master
Your skill with your painter's weapon and your artistic magic is beyond compare. You gain the following benefits:
- Whenever you hit a creature with a your painter's weapon, the creature takes an extra 1d8 damage of the weapon's type.
- You can cast programmed illusion and true seeing without expending a spell slot, without preparing the spell, and without material components, provided you use your painter's weapon or painter’s supplies as the spellcasting focus. Once you cast either spell with this feature, you can’t cast that spell with it again until you finish a long rest.
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