Paladin
Base Class: Paladin

Tenets of the Archangel

The tenets of the Archangel emphasize unwavering faith, protection of the innocent, and destruction of evil.

  • Stand Against Darkness: You are the sword that cuts down evil wherever it hides.

  • Lead the Host: Inspire those who follow righteousness and guide them with wisdom and strength.

  • Shield the Innocent: Defend those who cannot defend themselves, even at great cost.

  • Divine Obedience: Serve the will of the righteous divine without hesitation.

 

Paladin Level Spells
3rd Shield of Faith, Wrathful Smite
5th Magic Weapon, Spiritual Weapon
9th Beacon of Hope, Crusader’s Mantle
13th Banishment, Guardian of Faith
17th Holy Weapon, Flame Strike

Level 3: Channel Divinity

 When you take this oath at 3rd level, you gain the following Channel Divinity options

 

Heavenly Rebuke

When a creature within 30 feet of you damages you or an ally, you can use your reaction to unleash a divine rebuke. That creature must make a Constitution saving throw or take radiant damage equal to your Paladin level + Charisma modifier and be blinded until the end of its next turn.

Radiant Blade

As a bonus action, you can imbue your weapon with holy fire. For 1 minute, your weapon emits bright light in a 20-foot radius, and it deals an extra 1d8 radiant damage on hit. 

Level 7: Commanding Presence

“The archangel’s voice rings like a trumpet, stirring hearts and steeling wills.”

At 7th level, your battlefield presence becomes a divine force in itself. As a bonus action, you can issue a commanding cry to rally your allies.

  • Choose up to two creatures within 30 feet that can hear you.

  • Those creatures can immediately move up to 15 feet without provoking opportunity attacks.

  • If they end this movement within 5 feet of an enemy, they gain advantage on their next melee weapon attack before the end of their turn.

You can use this feature a number of times equal to your Charisma modifier (minimum once). All expended uses recharge after a long rest.

Level 7: Aura of Angelic Restoration

“Your presence mends the wounded and fortifies the spirit of those who fight for the light.”

Starting at 7th level, you and friendly creatures within 20 feet of you begin to recover from wounds more rapidly, as divine energy flows through you like a beacon of heavenly light.

  • At the start of each of their turns, each non-hostile creature within the aura regains hit points equal to your Charisma modifier (minimum of 1), if they have at least 1 HP and are not unconscious.

  • This aura does not affect constructs or undead.

In addition, when a creature within the aura is restored by a healing spell, they regain additional hit points equal to your Paladin level (this bonus applies once per spell cast).

At 18th level, the range of this aura increases to 45 feet.

Level 15: Heaven’s Judicator

“Your authority now radiates celestial judgment. Demons tremble. Allies rally.”

Starting at 15th level, your divine authority intensifies, empowering both your judgment and your allies’ resolve. You gain the following benefits:

Divine Verdict

Once per turn, when you hit a creature with a weapon attack, you can mark it as judged (no action required). The next ally who hits that creature before the start of your next turn deals an extra 1d8 radiant damage.

  • You can use this on multiple creatures per round, but only once per creature per turn.

  • Creatures that are fiends or undead take 2d8 radiant damage instead.

Inspire the Faithful

When you cast a Paladin spell that targets an ally (such as Bless, Magic Weapon, Shield of Faith, or Holy Weapon), that ally gains temporary hit points equal to your Charisma modifier + your Paladin level.

 

Level 15: Wings of the Host

As a bonus action, you can summon radiant wings. You gain a flying speed of 60 feet for 10 minutes. While flying in this way, you emit bright light in a 30-foot radius, and once per turn, when you hit a creature with a weapon attack, you can deal an extra 2d10 radiant damage.

You can use this feature once per long rest.

Level 20: Avatar of the Archangel

As an action, you become a blazing avatar of celestial wrath for 1 minute. You gain the following benefits:

  • You have resistance to all damage.

  • Your weapon attacks deal an extra 2d8 radiant damage and score a critical hit on a roll of 19–20.

  • Fiends and undead that start their turn within 30 feet of you must succeed on a Wisdom saving throw or be frightened until the start of their next turn.

  • You and allies within 30 feet are immune to being frightened or charmed.

Once you use this feature, you can't use it again until you finish a long rest.

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