Paladin
Base Class: Paladin

Paladins who swear the Oath of Endurance are paragons of unyielding devotion. They do not fight for glory or recognition—they endure because they must. Whether bound by love, duty, faith, or honor, these warriors persevere where others falter. Many have already faced despair, defeat, and death—and yet they rise again, not because they believe they will win, but because they must not stop.

Tenets of Endurance

The Oath of Endurance may vary in wording, but its core principles are universal:

  • Rise Again. Even if you fall, even if you break, you rise.

  • Endure the Trial. Pain is not your enemy. It is your test.

  • Hold the Oath. Promises are not broken because circumstances are hard.

  • Strength Through Suffering. Each scar is proof that you did not surrender.

Level 3: Oath Spells

Paladin Level Spells
3rd absorb elements, shield of faith
5th gentle reposemoonbeam
9th counterspellaura of vitality
13th death wardguardian of nature
17th wall of forceflame strike

Level 3: Channel Divinty

 

Stand Again. When you are reduced to 0 hit points, you can use your Channel Divinity as a reaction to drop to 1 hit point instead. You immediately stand up (no movement cost), and you are immune to being prone or restrained until the end of your next turn.

Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Level 7: Relentless Anchor

As long as you are conscious, enemies within 10 feet of you cannot teleport or become invisible. Furthermore, this area counts as difficult terrain for hostile creatures.

At 18th level, the range of this aura increases to 30 feet.

Level 15: I'm Still Standing...

Beginning at 15th level, when you are affected by the paralyzed or stunned condition, you are not fully incapacitated. You may take either an action or a bonus action on your turn (not both), and you may move up to 5 feet, you cannot make more than one melee or ranged attack per turn, regardless of features or magic items. In addition, when you are restrained, you can attempt to move 5 feet by succeeding on a contested Strength (Athletics) check against the effect or creature restraining you.

Level 20: …better than I ever did

At 20th level, when you fall unconscious or as an bonus action, you become the living defiance of failure—unbreakable, unstoppable, and burning with the fire of every wound you’ve survived. For 1 minute, you rise not just to fight, but to prove that nothing ever stopped you—and nothing ever will.

  • You regain all lost hit points and immediately end all condition affecting you.

  • You gain resistance to all damage.

If you are going to fall unconscious during this minute, you die instead. But when the minute ends, you’re not just standing—you’re winning. You regain temporary hit points equal to half your maximum hit points.

 Once you use this feature, you must finish a long rest before you can use it again.

Oath Of Endurance Image

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