Bard
Base Class: Bard

Not all bards inspire others through their words and song. Bards of the College of Culinary Arts express themselves through sustenance. These bards hand out mugs of artisanal wine, homemade cookies, and spreads of delicious food to bolster their allies’ spirits. They are adventuring chefs, spreading inspiration and comfort with their culinary power. They repeat the motto, “Food is magic," to anyone who will listen. Those who taste their creations spread the gospel.

Level 3: Culinary Proficiency

When you join the College of Culinary Arts at 3rd level, you gain proficiency in cook’s utensils and brewer’s supplies. You can use any of these tools as your spellcasting focus.

Additionally, the following spells are added to your spell list: 

Food Fight, Cloudy With a Chance of Rotten Meatballs, Heroes' Feast, Heroes' Breakfast

Level 3: Magical Treats

At 3rd level, you can infuse magic into food and drink. At the start of each day, you can infuse a number of treats equal to your Charisma modifier. When you infuse a treat, spend one use of Bardic Inspiration and choose a spell of 1st level that targets a single creature and that takes 1 action to cast. Infused treats lose their magic after 24 hours.

You or another creature can eat a treat as a bonus action, gaining the benefits or ability to cast the spell. If a creature is incapable of eating a treat due to a condition, including but not limited to being paralyzed, incapacitated, or unconscious, another creature can use their action to feed it to the indisposed creature. No creature can benefit from the effects of more than one treat at the same time.

A creature eating a treat also gains the benefit of your Bardic Inspiration, which they must use before 10 minutes pass. Neither you nor the creature eating the treat needs to concentrate on this spell. If the spell you are infusing into a treat has a material component that is consumed, you must expend that component.

The level of spell you can infuse into treats increases when you reach certain levels in the class. At 5th level, you can infuse 3rd-level spells into treats. At 10th level, you can infuse 5th-level spells into treats. At 15th-level, you can infuse 7th-level spells into treats.

Level 6: Arcane Treats

At 6th level, your mastery of food magic reaches new heights. Each time you use Magical Treats to infuse food or drink, choose one of the following options. A creature eating that treat then gains the benefit of this new infusion, in addition to what was given with the Magical Treat:

  • Gain temporary hit points equal to 2d8 + your Charisma modifier.
  • Regain 25 hit points.
  • Increase speed by 25 feet. 
  • End one disease affecting the creature.
  • End one of the following conditions affecting the creature: blinded, deafened, charmed, or frightened.

Level 14: Masterchef

At 14th level, you become a master of the magical culinary arts. Whenever you infuse a treat using Magical Treats, you can infuse a second treat with the same action. You only expend one use of Bardic Inspiration, and one use of Magical Treats, even though you are infusing two treats.

In addition, when you infuse a treat, you can choose two options from the list of benefits under Arcane Treats, along with the following new options, applying both to the treat:

  • Reduce the creature’s exhaustion by one level.
  • End one curse, including that of a cursed magic item.
  • End any reduction to one of the creature’s ability scores.
  • End any one status effect affecting the creature.

Finally, any time you spend 1 hour preparing a feast, you grant up to 5 partaking creatures 1d12 + your Charisma modifier temporary hit points.

College Of Culinary Arts Image

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