Paladin
Base Class: Paladin

These paladins do not serve gods, they serve standards. Whether butlers, maids, valets, or stewards, they believe that honor is found in ordergrace in conflict, and true strength in restraint. Wielding teacups, trays, and verbal lacerations, they are both protectors and paragons of perfect presentation. They can fight with random fancy objects like a butterknife, a serving tray, or a tea set.

Tenets of Manners:

  1. A Place for Everything – Keep your allies where they belong, your enemies where they deserve.

  2. Cleanliness is Next to Godliness – Purify what is corrupt, polish what is dulled, and never stain the carpet.

  3. Courtesy Before Carnage – Always offer one chance to surrender. After that, you deliver consequences with style.

  4. Service Without Stain – Your duty is to others. And their success reflects on your performance.

Roleplaying Notes:

  • You never run. You briskly stride.

  • You clean blood off your gloves mid-fight.

  • You offer your enemies a handkerchief after defeating them.

  • Your spell components are polished silver items, napkins, and occasionally tea leaves.

Level 3: Oath of Manners Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared.

Oath of Devotion Spells
Paladin Level Spells
3 Protection from Evil and Good, Shield of Faith
5 Aid, Zone of Truth
9 Beacon of Hope, Dispel Magic
13 Freedom of Movement, Guardian of Faith
17 Commune, Flame Strike

Level 3: Polished Presentation

You are proficient in Persuasion and Performance

You can use Charisma instead of Strength for all attack rolls with finesse weapons.

You can wear formal attire (such as a magically reinforced tuxedo or dress) as if it were chain mail. You suffer no penalties to stealth or style.

 

Level 3: Fancy Smite

When you use Divine Smite, you may instead declare a Fancy Smite:

    • Adds radiant damage as normal, but also forces the target to make a Charisma saving throw.

    • On a fail:

      • They are flustered until the end of your next turn:

        • Disadvantage on their next attack or spell.

        • Their next movement is halved — “because they're trying to shake off glitter and shame.”

      • They also spontaneously compliment your form ("You're... terrifyingly elegant!")

Level 7: Impeccable Timing

  • When an enemy hits an ally within 10 feet of you, you can use your reaction to interpose with a silver tray or tea saucer:

    • Reduce damage by 1d10 + your Cha modifier.

    • If the tray deflects all damage, you may make a free melee attack as a riposte — preferably with a butterknife.

Level 15: Aura of Composure

  • Allies within 10 feet of you cannot be:

  • When they succeed on a saving throw, you may whisper “Excellent form” to give them temporary HP = your Charisma modifier.

 

Level 20: The Final Service

Once per long rest, you may take on the Aspect of the Perfect Servant for 1 minute:

  • Your movement becomes silent and doubled.

  • Your attacks gain advantage against any creature who has attacked you or an ally first.

  • Once per turn, when you hit a creature, you may disarm them or remove a magical buff by "cleaning it off them" (no save).

  • You automatically counter one spell per round cast within 30 feet, so long as you say, "Sir/Madam, that is quite enough."

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