Paladin
Base Class: Paladin

In recent years, a growing number of academics across the Old Empire have espoused a radical (some say heretical) school of thought. Known as “Rationalism,” this school posits that the powers of Suvera, the Brethren & the Order of Sectaroes, are long dead and their priests, clerics, or anyone claiming to wield power granted from those powers is a fraud using faith for personal gain. As such, all must look to logic and reason for explanations of the world, not divine influence or intention.

Paladins that take the Oath of Reason have dedicated themselves to driving back what they see as religious tyranny and the suppression of free thought. They are champions for the analytical mind and relentless opponents of religious sophistry in all its forms. They are the primary force that defends the Rationalist movement from its enemies.

Level 3: Oath of Reason Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Reason Spells table, you thereafter always have the listed spells prepared.

Oath of Devotion Spells
Paladin Level Spells
3 Charm Person, Command
5 Detect Thoughts, Zone of Truth
9 Clairvoyance, Dispel Magic
13 Compulsion, Divination
17 Legend Lore, Scrying

Level 3: Deductive Strike

 On your turn you may attempt to deduce how your opponent is likely to behave in combat. You can expend one use of Channel Reason take the Study action. The type of Intelligence Check (DC 12) is determined by the type of creature you are studying (see chart below). On a successful check, you may add your Intelligence modifier to attack rolls made against that creature (minimum bonus of +1) for the next 1 minute or until you use this feature again.

You can end this effect early (no action required). 

Deductive Strike
Intelligence Skill Creatures
Arcana Aberrations, Constructs, Elementals, Fey, & Monstrosities
History Giants & Humanoids
Nature Beasts, Dragons, Oozes, & Plants
Religion Celestials, Fiends, & Undead

Level 7: Aura of Reason

You and your allies have Advantage on Saving Throws versus spells or effects that would give you the Charmed or Frightenedcondition while in your Aura of Protection. If a Charmed or Frightened ally enters or ends their turn in the aura, they may immediately roll a new save to end the condition.

Level 15: Logical Mind

You and your allies have resistence to [damage]Psychic[/damage] damage while in your Aura of Protection.

Level 20: Ordered Mind

As a Bonus Action, you can imbue your Aura of Protection with power from the universe, granting the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).

Logical Conclusion. You have Advantage on all Intelligence checks.

Inspirational Presence. An ally that starts its turn in the aura adds your Charisma modifier and your Proficiency bonus to any saves versus spells or effects that would impose the Charmed or Frightened conditions.

Alone With My Thoughts. You cannot be Deafened.

Ordered Mind

As a Bonus Action, you can imbue your Aura of Protection with power from the universe, granting the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).

Logical Conclusion. You have Advantage on all Intelligence checks.

Inspirational Presence. An ally that starts its turn in the aura adds your Charisma modifier and your Proficiency bonus to any saves versus spells or effects that would impose the Charmed or Frightened conditions.

Alone With My Thoughts. You cannot be Deafened.

Activate Ordered Mind

While your Aura of Protection is infused with power, it grants the following benefits:

Logical Conclusion. You have Advantage on all Intelligence checks.

Inspirational Presence. An ally that starts its turn in the aura adds your Charisma modifier and your Proficiency bonus to any saves versus spells or effects that would impose the Charmed or Frightened conditions.

Alone With My Thoughts. You cannot be Deafened.

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