Paladin
Base Class: Paladin

Tenets of the Stoneheart

Paladins who swear this oath are expected to live by the following principles:

  • Honor the Forge: Your word, like steel, must be true. Build, protect, and strengthen.

  • Shield the Kin: Stand as the shield between your kin and harm. None shall pass unchallenged.

  • Endure Like Stone: Hold fast in the face of adversity. Be unshaken.

  • Uphold the Legacy: Protect dwarven traditions, honor ancestors, and reclaim the lost.

  • Strike with Purpose: In battle, strike not out of wrath, but to protect and to cleanse evil.


Oath Spells

Paladin Level

Spells

3rd

Shield of Faith, Command

5th

Spiritual Weapon, Warding Bond

9th

Beacon of Hope, Meld into Stone

13th

Stone Shape, Death Ward

17th

Wall of Stone, Hallow


Channel Divinity Options

When you take this oath at 3rd level, you gain the following two Channel Divinity options:

Stonewall Aegis

As an action, you slam your weapon into the ground and call upon the power of your ancestors. You and up to 5 creatures of your choice within 30 feet gain temporary hit points equal to your Paladin level + your Charisma modifier. Until the start of your next turn, each affected creature also gains resistance to non-magical bludgeoning, piercing, and slashing damage.

Wrath of the Forge

As a bonus action, you channel divine fire into your weapon. For 1 minute, your weapon attacks deal an extra 1d8 fire or radiant damage (your choice) on hit. Once per turn when you hit a creature with a weapon attack during this effect, you can cause molten energy to erupt around it—forcing the target and all creatures within 5 feet of it to make a Strength saving throw or be knocked prone.


Aura of the Ancestors (7th level)

You and friendly creatures within 10 feet cannot be moved against their will and have advantage on saving throws against being frightened. The range increases to 30 feet at 18th level.


Heart of the Mountain (15th level)

You gain resistance to fire and poison damage, and you cannot be petrified. Additionally, if you are reduced to 0 HP and not killed outright, you can choose to drop to 1 HP instead. You can use this ability once per long rest.


Stoneheart Ascendant (20th level)

As an action, you become a living avatar of dwarven endurance and might for 1 minute. You gain the following benefits:

  • Your skin takes on a stone-like texture: you gain resistance to all damage except force and psychic.

  • You radiate an aura of ancestral courage in a 30-foot radius. Allies in this aura are immune to fear and gain +2 to saving throws.

  • Once per turn, when you hit with a melee weapon attack, you may deal an additional 2d10 radiant or fire damage (your choice), and the target must succeed on a Constitution save or be stunned until the end of your next turn.

You can use this feature once per long rest.


Optional: Stoneheart Roleplay Details

  • Symbol: A hammer striking an anvil beneath a mountain.

  • Appearance: When invoking your divine powers, your eyes glow like molten steel, and your armor hums with the sound of forge bellows.

  • Typical Deity: Moradin, but this oath is also followed by those devoted to Clangeddin, Berronar, and even Dumathoin.

  • Oathbreaking: Forsaking this oath might result in ancestral spirits abandoning the paladin, causing their stone-based gifts to crumble into dust.

Level 3: Oath of Stoneheart

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Stoneheart Spells table, you thereafter always have the listed spells prepared.

Oath of Stoneheart Spells
Paladin Level Spells
3 Command, Shield of Faith
5 Spiritual Weapon, Warding Bond
9 Beacon of Hope, Meld into Stone
13 Stone Shape, Death Ward
17 Wall of Stone, Hallow
Channel Divinity Options

When you take this oath at 3rd level, you gain the following two Channel Divinity options:

Stonewall Aegis

As an action, you slam your weapon into the ground and call upon the power of your ancestors. You and up to 5 creatures of your choice within 30 feet gain temporary hit points equal to your Paladin level + your Charisma modifier. Until the start of your next turn, each affected creature also gains resistance to non-magical bludgeoning, piercing, and slashing damage.

Wrath of the Forge

As a bonus action, you channel divine fire into your weapon. For 1 minute, your weapon attacks deal an extra 1d8 fire or radiant damage (your choice) on hit. Once per turn when you hit a creature with a weapon attack during this effect, you can cause molten energy to erupt around it—forcing the target and all creatures within 5 feet of it to make a Strength saving throw or be knocked prone.


Aura of the Ancestors (7th level)

You and friendly creatures within 10 feet cannot be moved against their will and have advantage on saving throws against being frightened. The range increases to 30 feet at 18th level.


Heart of the Mountain (15th level)

You gain resistance to fire and poison damage, and you cannot be petrified. Additionally, if you are reduced to 0 HP and not killed outright, you can choose to drop to 1 HP instead. You can use this ability once per long rest.


Stoneheart Ascendant (20th level)

As an action, you become a living avatar of dwarven endurance and might for 1 minute. You gain the following benefits:

  • Your skin takes on a stone-like texture: you gain resistance to all damage except force and psychic.

  • You radiate an aura of ancestral courage in a 30-foot radius. Allies in this aura are immune to fear and gain +2 to saving throws.

  • Once per turn, when you hit with a melee weapon attack, you may deal an additional 2d10 radiant or fire damage (your choice), and the target must succeed on a Constitution save or be stunned until the end of your next turn.

You can use this feature once per long rest.

Level 3: Stonewall Aegis

As an action, you slam your weapon into the ground and call upon the power of your ancestors. You and up to 5 creatures of your choice within 30 feet gain temporary hit points equal to your Paladin level + your Charisma modifier. Until the start of your next turn, each affected creature also gains resistance to non-magical bludgeoning, piercing, and slashing damage.

Level 7: Aura of the Ancestors

You and friendly creatures within 10 feet cannot be moved against their will and have advantage on saving throws against being frightened. The range increases to 30 feet at 18th level.

Level 15: Heart of the Mountain

You gain resistance to fire and poison damage, and you cannot be petrified. Additionally, if you are reduced to 0 HP and not killed outright, you can choose to drop to 1 HP instead. You can use this ability once per long rest.

Level 20: Stoneheart Ascendant

As an action, you become a living avatar of dwarven endurance and might for 1 minute. You gain the following benefits:

  • Your skin takes on a stone-like texture: you gain resistance to all damage except force and psychic.

  • You radiate an aura of ancestral courage in a 30-foot radius. Allies in this aura are immune to fear and gain +2 to saving throws.

  • Once per turn, when you hit with a melee weapon attack, you may deal an additional 2d10 radiant or fire damage (your choice), and the target must succeed on a Constitution save or be stunned until the end of your next turn.

You can use this feature once per long rest.

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