Base Class: Artificer
Most artificers focus on warfare, but the quality of a warrior’s steel is only as good as their nutrition. Culinarists are masters of the mess, able to bring out the best in their companions through proper diet and nutrition.
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Culinary Arts
3rd-level Culinarist feature
Your cooking knowledge grants additional proficiencies and a cantrip.
Bonus Proficiencies. You gain proficiency with cook’s utensils. If you already have proficiency, you gain proficiency with one other type of artisan’s tools of your choice. You also gain proficiency with the Nature and Survival skills. If you are already proficient with either skill, you can choose a different skill that uses Intelligence or Wisdom instead.
Artificial Flavors. You learn the prestidigitation cantrip. If you already know this cantrip, you learn one other cantrip from the Artificer spell list.
Culinarist Spells
3rd-Level Culinarist Feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Culinarist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Culinarist Specialist Spells
|
ARTIFICER LEVEL |
SPELLS |
|---|---|
|
3rd |
Create or Destroy Water, Goodberry |
|
5th |
Gentle Repose, Locate Animals or Plants |
|
9th |
Feign Death, Plant Growth |
|
13th |
Blight, Control Water |
|
17th |
Hold Monster, Insect Plague |
Culinary Sciences
3rd-level Culinarist feature
You have a keen eye for identifying, preserving, and preparing raw ingredients for cooking.
Ingredient Harvesting. You can take 10 minutes, which can be part of a short or long rest, to extract ingredients from a creature’s remains using cook’s utensils. When you do so, you harvest a number of pounds worth of the creature’s ingredients according to its size: 1 pound for a Tiny creature, 3 pounds for Small, 5 pounds for Medium, 10 pounds for Large, and 30 pounds for Huge. This exhausts all viable cooking ingredients you can extract from that creature’s remains.
Food Preservation. During a short or long rest, you can cast the detect poison and disease or purify food and drink spell as a ritual. The spells do not require material components when cast in this way. In addition, casting either of these spells or any other activity related to food preparation doesn’t count as a strenuous activity for you. Finally, when you cast the purify food and drink spell on a non-humanoid creature’s remains or on a mound of ingredients within the spell’s range, you prevent it from decay and infestation for a number of days equal to your Intelligence modifier.
Gourmet Meal
Gourmet Meal Portions
| SIZE | PORTIONS |
|---|---|
|
Tiny |
1/4 |
|
Small |
1/2 |
|
Medium |
1 |
|
Large |
3 |
To determine the benefits granted by the Gourmet Meal, choose up to two creatures for which you have ingredients.
The ingredients must have been harvested from beasts, humanoids, monstrosities, oozes, or plants. Goodberries or rations can also be used as ingredients. As you reach higher levels in this class, you can choose ingredients from other creature types.
For each ingredient, choose one trait or action from the creature's game statistics. The DM has the creature's game statistics.
Alternatively, you can choose any two combinations of traits or actions from the same creature the chosen ingredient was harvested from.
The chosen traits or actions must be present in the “Gourmet Meal Ingredients” section below. For example, if you are cooking a Black Pudding, you can choose its amorphous feature and bestow its Nutritional Value and Digest properties to the Gourmet Meal.
If the creature doesn’t have features present in the “Gourmet Meal Ingredients” section, choose the Bulking Agent option from that section instead.
Finally, expend a number of pounds of each chosen ingredient in any combination of ratios to fulfill the intended number of portions. For example, to make 4 Gourmet Meal portions using black pudding and dire wolf ingredients, you can expend 1 pound of black pudding ingredients and 3 pounds of dire wolf ingredients, or expend 2 pounds of each.
If you use goodberries, you must expend 10 to count as 1 portion. Similarly for rations, you must expend a day’s worth to count as 1 portion.
Cooking a Gourmet Meal. You must spend at least one and a half hours preparing the Gourmet Meal using cook’s utensils, which can be part of a short or long rest.
Note down each Gourmet Meal Ingredient you chose during Meal Preparation. Each ingredient has a Nutritional Value and a Digest property, which becomes the Gourmet Meal’s benefits.
Consuming a Gourmet Meal. A creature takes 30 minutes to completely consume its Gourmet Meal portions, which can be part of a short or long rest. After which, the creature gains the benefits of the Gourmet Meal. The benefits end when the creature finishes a long rest or after 24 hours (whichever comes first), if it consumes another Gourmet Meal, or if it dies.
Nutritional Value. The Nutritional Value property describes the beneficial effects the consumer gains for the duration of the Gourmet Meal.
Digest. The Digest property describes a beneficial effect with a shorter duration that the consumer can use at certain times. A consumer can use any of the Gourmet Meal’s Digest properties a number of times equal to 1+ your Intelligence modifier (minimum of 1). The consumer regains all expended uses after it finishes a long rest.
For example, A creature consumes a Gourmet Meal made with the Amorphous and Pounce ingredients, created by a Culinarist with an Intelligence modifier of +3. The consumer uses the Digest property of the Amorphous ingredient and gains its benefits, leaving them with 3 remaining uses of the Digest property to expend on either the Amorphous or Pounce ingredients.
Gourmet Meal Freshness. A Gourmet Meal retains its freshness for a number of days equal to your Intelligence modifier, after which the food immediately spoils. A spoiled Gourmet Meal still provides enough nourishment to sustain a creature for the day but grants no additional benefits when consumed. Its freshness can be extended by a number of days equal to your Intelligence modifier if the purify food and drink spell is cast upon it. A Gourmet Meal can only remain fresh for a total of 30 days, after which it spoils immediately.
Culinary Combat
Culinary Weapons
| Cook's Utensils Component | Weapon or Armor |
|---|---|
|
Metal Pot |
Shield |
|
Knife |
Shortsword |
|
Fork |
Dagger |
|
Stirring Spoon |
Mace |
|
Ladle |
Club |
A component grants the following benefits when you use it as a weapon or spellcasting focus:
• You can attack twice using the component as a weapon when you take the Attack action.
• When you attack using the component as a weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.
• You add your Intelligence modifier to one damage roll of your cantrips when you use the component as a spellcasting focus.
• When you reduce a to 0 hit points using a component as a weapon or spellcasting focus and kill the target outright, you conjure 1 pound of its ingredients by the target’s feet.
Refined Cuisine
9th-level Culinarist feature
You learn various techniques and methods to properly prepare Gourmet Meals using ingredients harvested from more esoteric creatures.
Esoteric Taste. You learn to use ingredients from constructs, dragons, giants, and undead.
Magical Digestion. Once per turn when you deal damage, you deal an additional 1d6 of that damage type for each unique ingredient used in the last Gourmet Meal you consumed within the current day. When you use the Digest property of a Gourmet Meal, this die increases to a d8 until the end of your next turn.
Culinary Quest. You can cast the locate creature spell as a ritual without using material components. When you cast the spell in this way, you can seek out any creature of a specific kind among the ingredient types that you know, even if you have not seen the creature up close. You can cast the spell in this way once, and you must finish a short or long rest, or expend a 4th-level spell slot or higher, in order to do so again.
Master Chef
15th-level Culinarist feature
Your culinary prowess is second to none.
Otherworldly Flavors. You gain the ability to prepare Gourmet Meals made from extraplanar ingredients. You learn to use ingredients from aberrations, celestials, elementals, fey, and fiends.
The Finest Ingredients. When you prepare a Gourmet Meal, you can expend one 3rd-level spell slot or higher to magically create 5 pounds worth of an ingredient that you previously used in a Gourmet Meal. The Finest Ingredients table shows the creature types you can choose an ingredient from and the spell slot level required to create it.
Finest Ingredients
| Spell Slot Level | Creature Types |
|---|---|
|
3rd |
Beast, Humanoid, Plant; Goodberries, Rations |
|
4th |
Construct, Dragon (any color), Giant (any type), Undead |
|
5th |
Aberration, Celestial, Elemental, Fey, Fiend |
The ingredients you create doesn’t count against the number of ingredients you can use in a Gourmet Meal. Any excess ingredients created from this feature vanish after creating a Gourmet Meal.
Gourmet Meal Ingredients
The following ingredients based on monster features are presented in alphabetical order.
Aggressive
Nutritional Value. The consumer’s movement speed increases by 5 feet.
Digest. When the consumer takes the Dash action, their movement speed increases by 15 feet until the end of the current turn.
Ambusher
Nutritional Value. The consumer gains a +1 bonus to Stealth checks. This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. When the consumer rolls initiative, they add a 1d4 bonus to the initiative roll. This bonus increases to a 1d6 when you reach 9th level in this class, and 1d8 when you reach 15th level.
Amorphous
Nutritional Value. The consumer does not expend any additional movement when squeezing through a small space (see “Squeezing Into a Smaller Space” section on page 192 of the Player’s Handbook).
Digest. When the consumer makes an ability check or saving throw to end an effect that renders them grappled or restrained, they can use a reaction to automatically succeed on the check or save.
Amphibious
Nutritional Value. The consumer can breathe air and water.
Digest. Once during the consumer’s turn, they grant themselves a swimming speed of 30 feet for 1 hour (no action required).
Angelic Weapons
Nutritional Value. Whenever the consumer deals damage using a weapon or spell, they deal and additional 1 radiant damage. This increases to 2 radiant damage when you reach 9th level in this class, and 3 radiant damage at 15th level.
Digest. When the consumer deals radiant damage, they can use a reaction to deal an additional 1d4 radiant damage. This increases to 1d6 when you reach 9th level in this class, and 1d8 radiant damage at 15th level.
Antimagic Susceptibility
Nutritional Value. The consumer senses the presence of any spell or magic effect from the abjuration school of magic within 30 feet of them.
Digest. When a creature within 30 feet of the consumer casts an abjuration spell, the consumer can use a reaction to cast counterspell against that creature.
Avoidance
Nutritional Value. When the consumer makes a saving throw, but before the result is revealed, they can use a reaction to add a +1 bonus to the roll. This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. When the consumer takes damage as a result of failing a saving throw, they can use a reaction to reduce that damage by 1d4. This reduction increases to 1d6 when you reach 9th level in this class, and 1d8 at 15th level.
Blind Senses
Nutritional Value. The consumer gains a +1 bonus to saving throws against being blinded. This bonus increases to a +2 when you reach 9th level in this class and a +3 at 15th level.
Digest. As an action, the consumer gains blindsight of 10 feet for 1 minute. This sense is suppressed if they become deafened.
Blood Frenzy
Nutritional Value. If the consumer misses an attack against a target that doesn’t have all its hit points, they can use a reaction to add a +1 bonus to the attack roll, potentially turning that miss into a hit. This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. As a bonus action, the consumer’s next attack before the end of their next turn gains a 1d4 bonus to the attack roll, provided the target doesn’t have all its hit points. This bonus increases to 1d6 when you reach 9th level in this class, and 1d8 at 15th level.
Breath Weapon
Nutritional Value. Whenever the consumer takes damage of the same type as the breath’s damage type, that damage is reduced by 1. The damage reduction increases to a +2 when you reach 9th level in this class, and a +3 at 15th level.
Digest. When the consumer deals damage to a creature, they can use a bonus action to deal an additional 1d4 damage of the same type as the breath’s damage type. This damage increases to 1d6 when you reach 9th level in this class and 1d8 at 15th level.
Brute
Nutritional Value. When the consumer hits with a weapon attack that uses Strength, they add a +1 bonus to the damage roll.
Digest. When the consumer hits with a weapon attack and rolls for damage, they can use a reaction to reroll the damage and take the higher result.
Bulking Agent
Nutritional Value. The consumer’s maximum hit points increases by 5.
Digest. The consumer can use an action to regain 1d4 hit points. This increases to 1d6 when you reach 9th level in this class and 1d8 at 15th level.
Chameleon Skin
Nutritional Value. The consumer gains a +1 bonus to Stealth checks. This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. While the consumer is not obscured, they can use an action to take the Hide action, as their exterior color changes to match their surroundings. They are immediately revealed when they move, attack, or cast a spell.
Change Shape
Nutritional Value. When the consumer makes a saving throw against a spell or magical effect that alters their form (such as the enlarge/reduce or polymorph spell), they gain a +1 bonus to the save. This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. As an action, the consumer expends 2 uses of Digest to cast the alter self spell.
Charge
Nutritional Value. When the consumer takes the Dash action, their next weapon attack before the end of the current turn gains a +1 bonus to that attack roll.
Digest. When the consumer takes the Dash action and hits with a weapon attack before the end of the current turn, they deal an additional 1d4 damage. This damage increases to 1d6 when you reach 9th level in this class and 1d8 at 15th level.
Charm
Nutritional Value. The consumer gains a +1 bonus to Charisma checks. This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. The consumer can use an action to cast charm person. When you reach 13th level in this class, the consumer can expend 4 uses of Digest to cast the same spell to target a non-humanoid creature. The consumer uses your spellcasting ability for the spell.
Condition Immunity
Nutritional Value. If the consumer fails a saving throw against the same condition as the chosen condition immunity of the creature ingredient’s, they gain a +1 bonus to the saving throw. This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. When the consumer fails a saving throw against the same condition as the chosen condition immunity of the creature ingredient’s, the consumer can use a reaction to succeed on the save instead.
Constrict
Nutritional Value. The consumer gains a +1 bonus to any check made to grapple a target or prevent a target from escaping a grapple. This bonus increases to a +2 when you reach 9th level in this class and +3 at 15th level.
Digest. When the consumer successfully grapples a target, or starts its turn while grappling a target, they can use a bonus action to restrain the target. The target remains restrained until the grapple ends or until the start of the consumer’s next turn (whichever comes first).
Damage Absorption
Nutritional Value. When the consumer takes damage of the same type as the monster feature (such as Lightning Absorption), the consumer can use a reaction to reduce the damage by 1d4. This damage reduction increases to 1d6 when you reach 9th level in this class and 1d8 at 15th level.
Digest. When the consumer uses the Nutritional Value of this ingredient, they gain temporary hit points equal to the number rolled from the damage reduction.
Damage Immunity
Nutritional Value. If the consumer takes damage of the same type as the chosen damage immunity of the creature ingredient’s, the consumer can use a reaction to reduce the damage by 1d4. This damage reduction increases to 1d6 when you reach 9th level in this class or 1d8 at 15th level.
Digest. When the consumer takes damage of the same type as the chosen damage immunity of the creature ingredient’s, the consumer can use a reaction to expend 2 uses of Digest and reduce the damage to 0.
Damage Resistance
Nutritional Value. If the consumer takes damage of the same type as the chosen damage resistance of the creature ingredient’s, the consumer can use a reaction to reduce the damage by 1. This damage reduction increases to 2 when you reach 9th level in this class or 3 at 15th level.
Digest. When the consumer takes damage of the same type as the chosen damage resistance of the creature ingredient’s, the consumer can use a reaction to halve the incoming damage.
Damage Transfer
Nutritional Value. Whenever the consumer successfully grapples a target, or succeeds in a contested Strength (Athletics) check to maintain a grapple, the consumer deals 1d4 force damage to the grappled target. This increases to 1d6 force damage when you reach 9th level in this class and 1d8 force damage at 15th level.
Digest. When the consumer successfully grapples a target, or starts their turn grappling a target, they can use a bonus action to enter a retaliatory stance. Until the start of the consumer’s next turn, whenever the consumer takes damage, the grappled target takes 1 force damage. This damage increases to 2 force damage when you reach 9th level in this class and 3 force damage at 15th level.
Damage Vulnerability
Nutritional Value. If the consumer takes damage of the same type as the chosen damage vulnerability of the creature ingredient’s, the consumer’s next saving throw gains a +1 bonus. This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. When the consumer takes damage of the same type as the chosen damage vulnerability of the creature ingredient’s, they can use a reaction to move up to half their movement speed without triggering opportunity attacks.
Death Burst
Nutritional Value. When a creature deals enough damage to the consumer to drop them to 0 hit points, the consumer deals 1 force damage to that creature, provided it is within 10 feet of the consumer. This increases to 2 force damage when you reach 9th level in this class and 3 force damage at 15th level.
Digest. When the consumer is reduced to 0 hit points, but immediately before they fall unconscious, they can use a reaction to release a burst of magical energy. Each creature within 10 feet of the consumer must make a Dexterity saving throw against your spell save DC, taking 1d4 force damage on a failed save, or half as much on a successful one. This increases to 1d6 force damage when you reach 9th level in this class and 1d8 force damage at 15th level.
Devil Sight
Nutritional Value. The consumer gains darkvision out to a range of 30 feet. If the consumer already has darkvision, they instead have their darkvision range increased by 10 feet.
Digest. The consumer can use a bonus action to see through magical darkness for 1 minute.
Dive
Nutritional Value. When the consumer makes a melee attack immediately after descending from a height of 10 feet or higher, the consumer gains a +1 bonus to the attack roll.
Digest. When the consumer hits with a melee attack immediately after descending from a height of 10 feet or higher, the consumer deals an additional 1d4 force damage (no action required). This increases to 1d6 force damage when you reach 9th level in this class and 1d8 force damage at 15th level.
Echolocation
Nutritional Value. The consumer uses a bonus action to gain blindsight of 15 feet until the end of the current turn. This effect is suppressed if the consumer becomes deafened.
Digest. The consumer uses a bonus action to gain blindsight of 30 feet until the end of their next turn. This effect is suppressed if the consumer becomes deafened.
Elemental Body
Nutritional Value. Whenever the consumer takes damage of the same type as the ingredient creature’s Elemental Body feature (such as fire damage for the Azer’s Heated Body trait), that damage is reduced by 1. This damage reduction increases to 2 when you reach 9th level in this class and 3 at 15th level.
Digest. When a creature within 5 feet of the consumer touches them or hits them with a melee attack, the consumer can use a reaction to deal 1d4 damage of the same type as the ingredient creature’s Elemental Body feature (such as fire damage for the Azer’s Heated Body trait). This damage increases to 1d6 when you reach 9th level in this class and 1d8 at 15th level.
Enlarge
Nutritional Value. The consumer gains a +1 bonus to Strength checks and damage rolls with melee attacks that use Strength. This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. The consumer expends 2 uses of Digest to cast the enlarge/reduce spell on themselves. When the spell is cast in this way, the consumer uses the spell’s Enlarge property.
Etherealness
Nutritional Value. The consumer can use an action to see up to 30 feet into the Ethereal Plane until the end of their current turn.
Digest. As an action, the consumer expends 3 uses of Digest to cast the blink spell. When the spell is cast in this way, the consumer automatically succeeds on the spell’s first d20 roll, and the spell ends at the end of their next turn.
False Appearance
Nutritional Value. When the consumer has not used any movement speed for the turn, their next Stealth check when they take the Hide action has advantage. Doing so reduces their speed to 0 until the start of their next turn.
Digest. As an action, the consumer casts the disguise self spell using your spell save DC. When the spell is cast in this way, the consumer can choose to appear as an object of similar size and proportions, such as a floor lamp, signpost, or part of a wall. The spell ends the moment they move or take an action, bonus action, or reaction.
Grappler
Nutritional Value. The consumer gains a +1 bonus to any attack roll made against a target grappled by them.
Digest. When the consumer makes a contested Strength (Athletics) check to maintain a grapple against a target, they can use a reaction to automatically succeed on the check.
Goodberry
Nutritional Value. As an action, the consumer gains temporary hit points equal to your Intelligence modifier.
Digest. The consumer uses a bonus action to touch another creature within 5 feet of them. The creature regains 1 hit point.
Hold Breath
Nutritional Value. As a bonus action, the consumer can hold their breath until the end of their next turn.
Digest. As an action, the consumer can hold their breath for 30 minutes. They can end this early on their turn (no action required), and it ends early if the consumer is incapacitated.
Horrifying Visage
Nutritional Value. The consumer gains a +1 bonus to saving throws against becoming frightened. This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. When the consumer deals damage to a creature within 30 feet of them, they can use a bonus action to expend 2 uses of Digest and force the target to make a Wisdom saving throw against your spell save DC or become frightened of the consumer until the start of the consumer’s next turn.
Illumination
Nutritional Value. The consumer can cast the light cantrip as an action.
Digest. When the consumer casts the light cantrip, they can make the light visible only to themselves and other creatures who consumed the same Gourmet Meal.
Illusory Appearance
Nutritional Value. While the consumer is disguised or is affected by an illusion that conceals their appearance, other creatures suffer a -1 penalty to any check or saving throw made to discern the consumer’s true form. This penalty becomes a -2 when you reach 9th level in this class and -3 at 15th level.
Digest. The consumer casts the disguise self spell using your spell save DC.
Immutable Form
Nutritional Value. The consumer gains a +1 bonus to any saving throw made to resist any spell and other magical effect that alters their form (such as the polymorph spell). This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. When the consumer makes a saving throw to resist any spell or other magical effect that alters their form, they can use a reaction to automatically succeed on the save.
Incorporeal Movement
Nutritional Value. A creature with this trait (such as a Ghost) cannot move through the consumer.
Digest. The consumer can use an action to empower themselves against incorporeal creatures for 1 minute. During this time, the consumer ignores a target’s resistance to acid, fire, lightning, or thunder damage, or bludgeoning, piercing, or slashing damage, provided the target also has the Incorporeal Movement trait (such as a ghost).
Innate Spellcasting / Spellcasting
Nutritional Value. Whenever the consumer is forced to make a saving throw against a spell, they gain a +1 bonus to the save, provided the caster uses the same spellcasting ability as the ingredient creature’s spellcasting ability (the consumer is aware of this). This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. When the consumer fails a saving throw against a spell, they can use a reaction to reroll the save and take the higher result, provided the spell uses the same spellcasting ability as the ingredient creature’s spellcasting ability.
Inscrutable
Nutritional Value. Any Wisdom (Insight) check made to ascertain the consumer’s intentions or sincerity suffer a -1 penalty to the check. This penalty becomes a -2 when you reach 9th level in this class and -3 at 15th level. In addition, the consumer senses the presence of any spell or magical effect from the divination school of magic within 30 feet of them.
Digest. When a creature within 30 feet of the consumer casts a divination spell, the consumer can use a reaction to cast counterspell against that creature.
Invisibility
Nutritional Value. The consumer gains a +1 bonus on Wisdom (Perception) checks made to locate a hidden or invisible creature within 30 feet of them. This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. The consumer expends 2 uses of Digest to cast the invisibility spell on themselves.
Leadership
Nutritional Value. When a friendly creature within 30 feet of the consumer makes an attack roll or saving throw, the consumer can use a reaction to add a +1 bonus to its roll.
Digest. When a friendly creature within 30 feet of the consumer misses an attack or fails a saving throw, the consumer can use a reaction to add a 1d4 bonus to its roll, potentially turning the miss into a hit or the failure into a success.
Legendary Resistance
Nutritional Value. The consumer has a +1 bonus to any saving throw it makes, provided they have at least 1 use of their Digest property.
Digest. When the consumer fails a saving throw, they can use a reaction to reroll the save and take the higher result.
Life Drain
Nutritional Value. When the consumer deals damage to a creature, it cannot regain any lost hit points until the start of the consumer’s next turn.
Digest. When the consumer deals damage to a creature with a weapon attack or spell, they can use a bonus action to deal 1d4 necrotic damage to the target. This increases to 1d6 necrotic damage when you reach 9th level in this class and 1d8 necrotic damage at 15th level.
Light Sensitivity
Nutritional Value. The consumer gains a +1 bonus to their attack rolls while in dim light or darkness.
Digest. While the consumer is in dim light or darkness, they can use a bonus action to grant themselves advantage on their next attack roll until the end of their current turn.
Magic Resistance
Nutritional Value. The consumer gains a +1 bonus to their saving throws against spells and other magical effects. This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. When the consumer fails a saving throw against a spell or other magical effect, they can use a reaction to reroll the save and take the higher result.
Magic Weapons
Nutritional Value. The consumer’s weapon attacks become magical.
Digest. The consumer can use an action to expend 2 uses of Digest to cast the magic weapon spell. Alternatively, they can expend 4 uses to cast the spell as if cast using a 4th-level spell slot.
Martial Advantage
Nutritional Value. If the consumer makes a weapon attack against a target that is within 5 feet of an ally of the consumer (and the ally isn’t incapacitated), the consumer gains a +1 bonus to the attack roll.
Digest. If the consumer hits with a weapon attack against a target that is within 5 feet of an ally of the consumer (and the ally isn’t incapacitated), the consumer can use a reaction to add 1d4 to the damage roll. This increases to 1d6 when you reach 9th level in this class and 1d8 at 15th level.
Mimicry
Nutritional Value. The consumer can use an action to magically produce a sound they have previously heard. A creature that hears the sound can tell they are imitations with a successful Wisdom (Insight) check against your spell save DC.
Digest. The consumer uses an action to assume the voice of a creature they previously heard for 1 hour. A creature that has listened to the consumer speak in this voice for 1 minute can tell they are using a false voice with a successful Wisdom (Insight) check against your spell save DC.
Nimble Escape
Nutritional Value. The consumer gains a +1 bonus to their AC against opportunity attacks. Alternatively, they gain a +1 bonus to Stealth checks when they take the Hide action.
Digest. When an opportunity attack is made against the consumer, they can use a reaction to impose a 1d4 penalty on the attack roll. This penalty becomes a 1d6 at 9th level and 1d8 at 15th level.
Otherworldly Perception
Nutritional Value. When the consumer takes the Search action, they can see up to 15 feet into the Ethereal plane and see any invisible creature within that range. This range increases to 20 feet when you reach 9th level in this class and 30 feet at 15th level.
Digest. The consumer can use an action to expend 2 uses of Digest to cast the see invisibility spell. The spell doesn’t require material components when cast in this way.
Pack Tactics
Nutritional Value. If the consumer makes an attack against a target that is within 5 feet of an ally of the consumer (and the ally isn’t incapacitated), the consumer gains a +1 bonus to the attack roll.
Digest. If the consumer misses an attack against a target that is within 5 feet of an ally of the consumer (and the ally isn’t incapacitated), they consumer can use a reaction to reroll the attack and take the higher result.
Parry
Nutritional Value. While the consumer is wielding a melee weapon or a shield, they can use a reaction to gain a +1 bonus to their AC against one melee attack that would hit them.
Digest. When the consumer is hit with a melee attack, and the consumer is wielding a melee weapon or a shield, they can use a reaction to reduce the damage by 1d4. This damage reduction becomes 1d6 when you reach 9th level in this class and 1d8 at 15th level.
Possession
Nutritional Value. When the consumer hits a creature that is currently being possessed, they deal half as much damage on the creature, while the one possessing it takes the remaining damage.
Digest. When the consumer makes a saving throw against a possession attempt, they can use a reaction to automatically succeed on the save.
Pounce
Nutritional Value. If the consumer moves at least 20 feet straight toward a creature and then makes a melee attack against it on the same turn, they gain a +1 bonus to the attack roll.
Digest. If the consumer moves at least 20 feet straight toward a creature and then hits it with a melee attack on the same turn, they can use a reaction to also make a shove attack against the same target.
Psychic Defense
Nutritional Value. When an attack is made against the consumer, they can use their reaction to gain a +1 bonus to their AC against that attack. If the consumer is not wearing armor, the bonus is doubled.
Digest. The consumer can use an action to add your Intelligence modifier to their AC for 1 hour, provided they are not wearing any armor or wielding a shield.
Rampage
Nutritional Value. When the consumer reduces a creature to 0 hit points, they gain a 1d4 bonus to their next attack roll before the end of their next turn.
Digest. When the consumer reduces a creature to 0 hit points, they can use a reaction to move up to half of their movement speed and make one melee weapon attack.
Rations
Nutritional Value. The consumer’s walking speed increases by 5 feet. This increases to 10 feet when you reach 15th level in this class.
Digest. When the consumer rolls initiative, they add a 1d4 bonus to the roll. This increases to 1d6 when you reach 9th level in this class, and 1d8 at 15th level.
Reactive
Nutritional Value. When the consumer makes an opportunity attack, they gain a +1 bonus to the attack roll.
Digest. If the consumer can use a reaction, but have no reactions remaining, they can expend 2 uses of Digest (no action required) to take an additional reaction. The consumer can gain an additional reaction once, and cannot do so again until they finish a short or long rest.
Reckless
Nutritional Value. The consumer can use a bonus action to gain a +1 bonus to their attack rolls until the end of the current turn. When they do so, attack rolls against them until the start of their next turn also gain a +1 bonus.
Digest. The consumer can use a bonus action to gain a +1 bonus to their attack rolls until the end of the current turn. On a hit, the consumer deals additional 1d4 bonus to the damage roll, provided the consumer used Strength for the attack.
Redirect Attack
Nutritional Value. When the consumer is within 5 feet of a friendly creature that isn’t incapacitated, they gain a +1 bonus to their AC.
Digest. When the consumer is hit by an attack, and they are within 5 feet of a friendly creature that isn’t incapacitated, they can use a reaction to reduce the damage by 1d4, while the friendly creature takes damage equal to the number rolled. This changes to 1d6 when you reach 9th level in this class and 1d8 at 15th level.
Reel
Nutritional Value. When the consumer moves while grappling a creature, their next attack until the end of the current turn gains a +1 bonus to the attack roll.
Digest. The consumer can use a bonus action to expend no additional movement speed when they move while grappling another creature until the end of the current turn.
Regeneration
Nutritional Value. At the start of the consumer’s turn, they regain 1 lost hit point, provided they are conscious and they have no more than half of their hit points left.
Digest. As an action, the consumer regains lost hit points equal to one roll of their hit dice that the consumer expends, plus their Constitution modifier.
Rejuvenation
Nutritional Value. If the consumer dies, the next 24 hours don’t count against the time limit of spells that can raise them from the dead, such as the revivify or raise dead spell.
Digest. If the consumer fails their third death saving throw, they can expend 2 uses of Digest (no action required) to succeed instead. They can do this once, and they cannot do so again until they regain at least 1 hit point.
Relentless
Nutritional Value. If the consumer takes damage that would reduce them to 0 hit points, and the damage is equal to or greater than the maximum value of its largest hit die, the consumer is instead reduced to 1 hit point. The consumer can do this once, and must finish a short rest in order to do so again.
Digest. When the consumer takes damage that would reduce them to 0 hit points, they can use a reaction to reduce that damage by 1d4, potentially preventing them from falling unconscious. This reduction increases to 1d6 when you reach 9th level and 1d8 at 15th level.
Shadow Stealth
Nutritional Value. The consumer gains a 1d4 bonus to their Stealth checks while in dim light or darkness. This bonus increases to 1d6 when you reach 9th level in this class and 1d8 at 15th level.
Digest. While in dim light or darkness, the consumer can use a bonus action to take the Hide action.
Shapechanger
Nutritional Value. The consumer gains 15 feet of climbing speed or swimming speed (chosen upon consuming the Gourmet Meal).
Digest. As an action, the consumer expends 2 uses of Digest to cast the alter self spell or 4 uses of Digest to cast the polymorph spell on themselves.
Siege Monster
Nutritional Value. The consumer’s attacks deal double damage to objects and structures.
Digest. When the consumer hits an object or structure with an attack, they can use a reaction to add 1d4 damage to the target. This damage increases to 1d6 when you reach 9th level in this class and 1d8 at 15th level.
Slippery
Nutritional Value. The consumer gains a +1 bonus to any ability checks and saving throws made to escape a grapple.
Digest. When the consumer starts their turn while grappled, they can use a bonus action to use 5 feet of movement to escape the grapple.
Spider Climb
Nutritional Value. As an action, the consumer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check until the start of their next turn. If they start their turn while on an unstable surface, they immediately fall.
Digest. The consumer can use an action to expend 2 uses of Digest to cast the spider climb spell on themselves. The spell doesn’t require material components when cast in this way.
Standing Leap
Nutritional Value. The consumer’s long jump increases by 10 feet and their high jump increases by 5 feet, with or without a running start. This increases by 15 and 10 feet respectively when you reach 9th level in this class, and 20 and 15 feet at 15th level.
Digest. The consumer uses an action to cast the jump spell on themselves. The spell requires no material components when cast in this way.
Steadfast
Nutritional Value. The consumer gains a +1 bonus to saving throws against becoming frightened. This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. When the consumer makes a saving throw against becoming frightened, they can use a reaction to automatically succeed on the save.
Stench
Nutritional Value. Any creature within 5 feet of the consumer suffers a -1 penalty to any Constitution saving throw it makes.
Digest. As an action, the consumer can release a rancid stench. Any creature within 5 feet of them must make a Constitution saving throw against your spell save DC or become poisoned until the start of the consumer’s next turn.
Sunlight Sensitivity
Nutritional Value. The consumer has advantage on Wisdom (Perception) checks that rely on sight while in dim light or darkness.
Digest. As a bonus action, the consumer gains advantage on their attack rolls until the end of the current turn while in dim light or darkness, but disadvantage while in sunlight.
Superior Invisibility
Nutritional Value. The consumer can use an action to become invisible until the start of their next turn. The invisibility ends early when they move, take an action, bonus action, or reaction, or if they take damage.
Digest. As a bonus action, the consumer expends 2 uses of Digest to cast the invisibility spell on themselves.
Sure-Footed
Nutritional Value. The consumer gains a +1 bonus to saving throw against becoming prone. This bonus increases to +2 when they reach 9th level and +3 at 15th level.
Digest. When the consumer makes a saving throw against becoming prone, they can use a reaction to automatically succeed on the save.
Surprise Attack
Nutritional Value. The consumer gains a +1 bonus to attack rolls against any creature that has yet to take its turn during the first round of combat. This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. When the consumer rolls initiative, they add a 1d4 bonus to the initiative roll. This bonus increases to a 1d6 when you reach 9th level in this class, and 1d8 when you reach 15th level.
Teleport
Nutritional Value. The consumer can use an action to magically teleport, along with any equipment they are wearing or carrying, up to 5 feet to an unoccupied space they can see. This distance increases to 10 feet when you reach 9th level in this class and 15 feet at 15th level.
Digest. The consumer can use a bonus action to expend 2 uses of Digest to cast the misty step spell.
Terrain Camouflage
Nutritional Value. The consumer has advantage on Stealth checks made to hide while in the terrain indicated in the creature ingredient’s monster feature (such as Swamp Camouflage).
Digest. When the consumer takes the Hide action while in the terrain indicated in the creature ingredient’s monster feature (such as Swamp Camouflage), the consumer turns invisible until the start of their next turn.
Tunneler
Nutritional Value. The consumer can move across difficult terrain made of earth or stone without expending extra movement.
Digest. The consumer can use an action to grant themselves burrowing speed of 15 feet. During this time, the consumer can use their burrowing speed to move through sand, earth, mud, or ice, while they expend twice the burrow speed for every 1 foot of distance traveled while moving through solid rock.
Turn Immunity
Nutritional Value. The consumer gains a 1d4 bonus to saving throws against becoming frightened by an undead. This bonus increases to 1d6 when you reach 9th level in this class and 1d8 at 15th level.
Digest. When the consumer fails a saving throw against becoming frightened by an undead, they can use a reaction to automatically succeed on the save.
Turn Resistance
Nutritional Value. The consumer gains a +1 to saving throws against becoming frightened by an undead. This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. When the consumer fails a saving throw against becoming frightened by an undead, they can use a reaction to automatically succeed on the save.
Two Heads
Nutritional Value. The consumer gains a +1 bonus on Wisdom (Perception) checks and on saving throws against becoming blinded, charmed, deafened, frightened, or stunned. This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. When the consumer fails a saving throw against becoming blinded, charmed, deafened, frightened, or stunned, they can use a reaction to automatically succeed on the save.
Undead Fortitude
Nutritional Value. The consumer gains a +1 bonus on death saving throws. This bonus increases to +2 when you reach 9th level in this class and +3 at 15th level.
Digest. If damage reduces the consumer to 0 hit points, they can use a reaction to drop to 1 hit point instead. The consumer can do this once, and must regain at least 1 hit point in order to do so again.
Web
Nutritional Value. The consumer gains a +1 bonus to checks made to grapple other creatures or maintain a grapple on a target.
Digest. The consumer can use an action to cast the web spell. The spell uses your spell save DC and requires no material components when cast in this way.
Web Sense
Nutritional Value. While the consumer is in contact with a web, they know the exact location of any other creature in contact with the same web.
Digest. The consumer can use an action to grant themselves tremorsense out to 30 feet for 1 minute. This sense vanishes early if the consumer is incapacitated.
Web Walker
Nutritional Value. The consumer ignores movement restrictions caused by webbing.
Digest. The consumer can use an action to expend 2 uses of Digest to cast the spider climb spell on themselves. The spell doesn’t require material components when cast in this way.
Wounded Fury
Nutritional Value. When the consumer has half or fewer hit points remaining, they gain a +1 bonus to attack rolls.
Digest. When the consumer deals damage with a melee attack while having half or fewer hit points remaining, they can use a reaction to add 1d4 to the damage roll. This increases to 1d6 when you reach 9th level in this class or 1d8 at 15th level.
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