Artificer
Base Class: Artificer

Felt Grafters don’t craft weapons of steel, but living, stitched-together plush suits of monster flesh and felt. Each suit is a unique entity — a disturbing combination of childlike softness and bestial hunger. They are bound to their creator alone, warping into monstrous symbiosis when worn.

 

Level 3: Plush Suit Crafting

 

  • You gain proficiency with harvesting tools. If already proficient, you add double proficiency.

  • You can craft a Plush Suit from harvested monster materials. Crafting requires 8 hours × the creature’s CR (minimum 8 hours).

  • Exclusive Binding: Only you can wear your suits. Anyone else who tries suffers disadvantage on all rolls, AC reduced by 2, and movement halved.

  • Full-Body Gear: A Plush Suit covers the entire body and takes up all armor and accessory slots. You may still wield weapons and shields. Only one handheld magic item (weapon, wand, or shield) can function while inside.

  • Symbiotic Entry: You climb into the neck seam to don the suit (takes 5 minutes). Once worn, it fuses seamlessly to your skin like a symbiotic partner.

 

 

 

Level 3: Monstrous Properties

 

  • Each Plush Suit inherits traits from the monster used:

    • Armor: Your AC becomes equal to the monster’s natural AC (if higher than your current AC).

    • Resistances/Immunities: You gain up to 1 resistance or immunity the creature had.

    • Aspects/Abilities/Spells: You may select one signature ability or one spell-like effect of the monster to integrate (see Conversion Table).

  • Material Grade: Depending on quality of harvested materials, the suit may inherit more or fewer features (see Material Grades below).

 

Monster Feature Type Plush Suit Translation
Natural Armor AC Your AC is set to that value (if higher).
Damage Resistances/Immunities You may inherit 1 resistance/immunity. If multiple exist, roll randomly or DM decides.
Signature Attack (claws, bite, tail, etc.) Becomes a natural attack you can use (damage = monster’s attack dice, capped at 2d6, + INT modifier).
Legendary/Recharge Abilities Simplify into a 1/day ability or 1/long rest.
Spells or Innate Spellcasting You learn one spell the monster could cast (1/day, uses INT as casting stat).
Movement Modes (fly, swim, burrow) You gain limited use: 10 minutes per long rest, or gliding/jumping if too strong.
Special Traits (like Pack Tactics, Keen Senses) Translate to an equivalent passive (advantage on Perception, advantage on attack rolls if ally is near, etc.).
Material Quality Suit Result
Poor (sloppy harvest, damaged parts) Only grants 1 trait (AC or resistance). Suit looks ragged, leaks stuffing.
Standard Grants AC + 1 trait (resistance/ability/spell).
Fine Grants AC + 2 traits (choose resistances + ability, or ability + spell).
Masterwork Grants AC + 3 traits. Suit is pristine, unnervingly lifelike.
Cursed As Fine or Masterwork, but with a drawback (random or DM-chosen). Examples: the suit whispers, forces feeding, imposes disadvantage on certain saves.

Level 5: Maw of the Suit

The Plush Suit has a sewn “smile” that can open and close.

  • Bonus Action — Open Maw: The suit’s maw splits open into a tooth-lined mouth. While open:

    • Your melee attacks deal +INT modifier damage as the suit lashes out with real flesh.

    • You may attempt to Devour: when you drop a creature to 0 HP with a bite, you may immediately regain HP equal to your artificer level + INT modifier.

  • Bonus Action — Close Maw: The maw reseals, suppressing hunger but turning the symbiosis inward. While closed:

    • You gain +2 AC and advantage on Concentration checks, but

    • If you are hungry (have not eaten in 8 hours), roll a DC 13 Wisdom save at the start of combat. On a fail, the suit grows a real mouth and attempts to devour any nearby corpse or grappled enemy.

Level 9: Symbiotic Monster

 

  • You gain advantage on Intimidation checks.

  • You may breathe, eat, and speak through the suit. When hungry, the maw manifests independently to feed unless restrained (drawback).

  • Once per long rest, you may absorb a defeated CR 3 or lower creature directly into the suit, instantly repairing damage and regaining 1 spell slot of up to 3rd level.

 

Level 15: Greater Felt Graft

  • You may maintain up to 2 active Plush Suits, swapping between them with 10 minutes of effort.

  • When donning a cursed suit, you may embrace the curse: for 1 minute you gain advantage on attack rolls and saving throws, but take 1 level of exhaustion afterward.

  • Your maw becomes Monstrous: once per long rest you may use your action to unleash a horrifying roar/bellow from the suit’s mouth. All creatures of your choice within 30 ft must succeed a Wisdom save (DC = 8 + proficiency + INT) or be frightened for 1 minute.

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