Artificer
Base Class: Artificer

Gastronomers blur the lines between cooking, magic and science, dedicating themselves to find the most bizzare, most exotic and most delicious flavors. They take pride in making weird and wonderful creations, bespoke for the situation and the person. Usually obsessed with food and drink they have been known to create some of the most delicious concoctions ever tasted (as well as some mishaps along the way) They can often be found exploring remote lands and dangerous places in search of new tastes, ingredients and cuisines.

Tool Proficiency

3rd-level Gastronomer Feature

You gain proficiency with cook's utensils. If you already have this proficiency, you gain proficiency with one other type of Artisan's Tools of your choice.

While holding a set of Cook's Utensils, you can cast the purify food and drink spell without expending a spell slot. Once you reach level 9 in this class, you can cast the create food and water spell without expending a spell slot. Once you cast a spell using this feature, you can't cast that spell with it again until you finish a Long Rest.

Gastronomer Spells

3rd-level Gastronomer Feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Gastronomer Spells table. These spells count as Artificer spells for you, but they don't count against the number of Artificer spells you prepare.

Gastronomer Spells

spell Level Spell

1st

cure wounds, goodberrypurify food and drink

2nd

heat metal, lesser restoration

3rd

create food and water, tiny hut, stinking cloud

4th

wall of fire, death ward

5th

mass cure wounds, cloudkill

Tasty Treats

3rd-level Gastronomer Feature

Your meals fortify the mind and body of those who consume them. When you finish a Long Rest, you can create a number of magical Treats equal to 1 + your Intelligence Modifier provided you have cook's utensils on hand. For each Treat you create, choose an Ingredient from the Tasty Treats table below. The Treats are Tiny objects; their appearance is up to you.

A creature can consume a Treat using a Bonus Action, or administer a Treat to a willing or incapacitated creature within 5 feet of it as an action. Any creature who consumes a Treat gains Temporary Hit Points equal to your Artificer level, and the corresponding secondary effect of the ingredient you used to create it. A Treat's secondary effect lasts for 1 minute, unless stated otherwise, and ends early if the consumer eats another Treat. The Treats lose their potency and become normal food when you finish your next Long Rest.

Tasty Treats

Ingredient EFFECT

Honey

Healing. The drinker regains a number of hit points equal to 2d4 + your Intelligence modifier.

Coffee

Swiftness. The drinker’s walking speed increases by 10 feet for 1 hour.

Milk

Resilience. The drinker gains a +1 bonus to AC for 10 minutes.

Hot Sauce

Boldness. The drinker can roll a d4 and add the number rolled to every attack roll and saving throw they make for the next minute.

Red Bull

Flight. The drinker gains a flying speed of 10 feet for 10 minutes.

Mushroom

Transformation. The drinker’s body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes.

 

 

Can't Take the Heat

5th-level Gastronomer Feature

Your speed around the cookpot improves. When you finish a Short Rest, you can create a number of Treats equal to half your Proficiency Bonus. Once you create Treats in this way, you can't do so again until you finish a Long Rest.

In addition, once per turn, whenever you roll to deal Fire damage or restore Hit Points with a level 1+ spell, you can choose to reroll the damage or healing and you must use the new roll. If you have Temporary Hit Points from consuming one of your Treats, you can instead choose which roll to use.

Dungeon Cook

9th-level Gastronomer feature

You have become an aficionado at scavenging exotic ingredients from powerful creatures to enhance your meals. To do so, you must spend a number of minutes with the corpse of a creature equal to that creature's Challenge Rating, carefully extracting ingredients from it. The creature must have had a Challenge Rating 1 or higher, must have been dead less than 12 hours, and must not have been a Beast or Humanoid.

For the next 48 hours, whenever you create Treats, you can choose to add the harvested ingredients to your Treats instead of choosing from the Tasty Treats table. The creature's type determines the secondary effect the consumer gains, as listed in the Dungeon Cook table.

Dungeon Cook

Aberration
The consumer gains Immunity to the Charmed and Frightened conditions. It can also understand any language it hears.

Celestial
If the consumer misses with an attack roll or fails an ability check or saving throw, it can take a Reaction to add 1d4 to the result, potentially turning a failure into a success.

Construct
The consumer gains a +2 bonus to AC and Resistance to Lightning damage.

Dragon
The consumer gains a Fly Speed equal to its Speed.

Elemental
Whenever the consumer deals Acid. Cold, Lightning, or Thunder damage, that damage ignores Resistance, and treats Immunity as Resistance.

Fey
When the consumer takes damage, it can take a Reaction to teleport up to 30 feet to an unoccupied space it can see.

Fiend
The consumer gains Resistance to Fire and Poison damage, and the first time each turn that the consumer hits with an attack, the attack deals an extra 1d10 Fire or Necrotic damage (consumer's choice).

Giant
The consumer becomes enlarged as if by the Enlarge/Reduce spell. In addition, the consumer's Hit Point Maximum and current Hit Points increase by a number equal to your Artificer level.

Monstrosity
The number the consumer needs to roll on the d20 for a Critical Hit is reduced by 1.

Ooze
The consumer gains the effect of the Freedom of Movement spell, and resistance to Acid damage.

Plant
The consumer regains Hit Points equal to your Proficiency Bonus at the start of each of its turns.

Undead
If damage reduces the consumer to O hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the consumer drops to 1 hit point instead.

Master Chef

15th-level Gastronomer feature

While holding cook's utensils, you can cast the heroes' feast spell without using a spell slot or Material components. Once you use this feature, you can't use it again until you finish [roll]1d4[/roll] Long Rest.

Gastronomer Image

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