Base Class: Artificer
“Machines are predictable. Flesh… now that’s artistry.”
Where others see corpses, you see potential. You are an Artificer of the Fleshforged, a creator who merges alchemy, surgery, and raw magic to grant life where it has long fled. Your workshop smells of lightning, formaldehyde, and ambition. With a flash of energy and a prayer to science, you breathe motion into the lifeless — crafting Frankenstein-like minions bound to your will.
Stitcher's Apprentice
3rd Level Feature
You gain proficiency with Medicine and Leatherworker’s tools.
You can use a corpse, bone pile, or mechanical scrap as a base to create a Fleshforged Minion during a long rest.
The minion acts on your initiative, obeys your commands, and takes its turn immediately after yours.
It has the following traits:
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Hit Points: 5 × your Artificer level
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AC: 13 + your proficiency bonus
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Attack: +your spell attack modifier to hit, 1d8 + Int modifier bludgeoning, slashing, or piercing (depending on its body type)
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Damage Resistances: lightning and necrotic
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Speed: 30 ft. (walk), may climb or swim depending on components used
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Special: If it dies, you can rebuild it by spending 8 hours and 50 gp worth of alchemical reagents and organic materials.
Your Fleshforged Minion counts as both a construct and an undead, but it is loyal to you and cannot be turned by effects that turn undead.
Spark of Life
As an action, you can channel lightning into a creature or corpse within 5 ft.
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If the target is alive, it regains hit points equal to 1d8 + your Intelligence modifier.
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If the target is dead and died within the last minute, you can make a DC 15 Medicine check to jolt it back to life with 1 hit point (once per long rest if you succeed).
If you use this on your Fleshforged Minion, it immediately regains 2d8 hit points instead.
Improved Forging
5th Level Feature
Your minion evolves with your skill. When you finish a long rest, choose one of the following upgrades to graft onto it:
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Iron Grafts: +2 AC.
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Venom Veins: Its attacks deal an extra 1d6 poison damage.
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Shock Lattice: All your Fleshforge Minion can release a burst of electricity simultaneously as a reaction once per short rest — all creatures within 10 ft. make a Dexterity saving throw (DC = your spell save DC) or take 2d8 lightning damage.
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Twin Stitch: You can have two weaker minions instead of one. Each has half your artificer level in HP and deals 1d6 damage instead of 1d8.
Master of Unnatural Flesh
9th Level Feature
It only takes 4 hours (Short rest) to create one regular minion and 8 hours (Long rest) for two weaker minions.
Self Modification
Your mastery of the unnatural flesh allows you to modify yourself. You gain the following benefits;
- You gain +2 to AC as you improve your own flesh.
- Your Unarmed Strike will deal 2d8 (Poison, Acid, or Lightning, depending on what you choose while resting) additional damage.
Overdrive Mode
Your Fleshforged creations can temporarily mutate. As a bonus action, you can cause your minion to enter Overdrive Mode for 1 minute. During this state:
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It gains an advantage on Strength checks and saving throws.
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Its attacks deal an additional 1d8 lightning or necrotic damage.
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When reduced to 0 HP, it explodes in a 10-foot burst of energy, dealing 3d8 lightning damage (Dex save half).
You can use this feature once per short or long rest.
The Grand Creation
15th Level Feature
Grand Modification
While taking Short or Long rest, you can either create a Fleshforge minion or modify yourself or one of your allies. If you modify yourself or your ally, you or your ally gain one of these benefits permanently per modification. You can only modify one person per short or long rest.
- Gain +1 AC (up to 5 max)
- Gain + 5 Temp HP ( up to 30 Temp HP)
- Attach or Replace prosthetics or body parts (+1 action per arm prosthetic)
- Modify Regeneration(once per creature): Heals 1d4 HP once per turn.
- Modify Resistance: Gains one resistance.
Greater Fleshforge
Your mastery of reanimation peaks. You can craft a Greater Fleshforged, a massive amalgam of flesh, bone, and arcane machinery.
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You can only have one Greater Fleshforged at a time.
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Its size is Large.
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It has 100 HP, AC 17, and a multiattack (two 1d10 + Int attacks).
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You can speak through it, see through its eyes, and command it mentally within 120 feet.
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Once per long rest, you can cause it to unleash a primal roar of rebirth, healing all allied creatures within 30 ft. for 3d8 + your Intelligence modifier.
If your Greater Fleshforged is destroyed, you can rebuild it over 3 days of work and 300 gp of materials or at least 10+ corpses.
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