Base Class: Monk
Monks of the Incendiary Strike are masters pure of offense forgoing defense for a overwhelming flurry of wide range explosive blows that without proper care can bring harm to both themselves just as much as their enemy's.
Often the newer members of the Incendiary Strike are some times confused for barbarians as the orders usually seeks out troubled individuals believing that while rage anger and fervor must be controlled they must never be suppressed as they are the life blood needed to allow one to have the drive needed to control the volatile KI they use.
Level 3: Reckless Disciple
At 3rd level, you gain the ability to infuse highly volatile Ki into your strikes by flowing this KI into parts of your natural body such as sweat, nails, hair or dead skin cells You gain the following benefits:
Explosive Hit's: Whenever you critically hit a creature you maty chose to turn the damage type to force damage.
Reckless Bombardment: Whenever you spend at least one point of KI you may roll one of your martial arts dice and take that damage as force damage the next time you would deal damage to a creature you may add the rolled number to the damage.
Hard Headed: If you fail a intimidation or athletics check you can use your reaction to reroll the check, as you let a small burst of explosively charged Ki out to assist you. Once this feature turns a failure into a success, you can’t use it again until you finish a long rest.
Level 3: Blockbuster
At 3rd level you can channel your volatile Ki into a highly charged blast by condensing a large amount of Ki in one small point then by creating friction to ignite the Ki. Whenever you spend Ki to use flurry of blows you may chose to instead of making two attacks make a single wide range blast all creatures in a 10ft cube infront of you must make a dex save against your ki save dc on a fail the creature takes four rolls of your martial arts dice in force damage and is pushed 10ft away from the center of the blast on a success the creature instead takes half damage and is not moved. You may use this feature a number of times equal to your proficiency bonus or by spending an extra 1 Ki on top of the one from your flury of blows.
Level 6: Bombing run
At 6th level your body has fully adapted to the constant explosions that ring out around you when you fight enhancing your fighting style even more you gain the following benefits. You gain resistance to force damage and When you use your Step of the Wind feature you may chose to make it a bombing run whenever you do so you take the dash action then one roll of your martial arts dice as force damage you take as you blast yourself forward you move a number of feet equal to your move speed in a strait line you may stop the line and then move in another direction at any point but it must be a straight line any creature whos space you move through must make a dex save against your Ki dc or take two rolls of your martial arts dice as force damage on a success the creature takes half. A creature who you move though can only be affected by this feature once per bombing run.
Level 11: AP Shot
At 11th level you gain the ability to fire armor shredding blasts of Ki whenever you hit a creature with an unmarred strike you may spend up to 3 Ki to infuse the attack with armor rupturing Ki the target's ac is lowered by one for each point spent until the start of your next turn this effect cannot stack.
Level 17: Nucellar awakening
At 17th level you have fully mastered the art of using the explosive Ki within you allowing you to jumpstart your heart with Ki when your death would be close at hand Once per long rest whenever you would be reduced to zero hp or die you may chose to instead unleash a blast of controlled Ki all creatures of your choice within 30ft of you must make a dex save against your Ki dc or take 6d10 force damage and be pushed 30ft away on a success a creature takes half and is not pushed. Whenever this feature is used you may chose to spend 5 Ki points if you do so you heal equal to the damage number rolled and then enter into flow state as your body begins to match the ferocity of your Ki for one minute after using this feature you may chose to make all damage you deal force damage and whenever you use bombing run you may also use Blockbuster as if you used a flurry of blows.







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