Paladin
Base Class: Paladin

Paladins who swear the Oath of the Void bind themselves to ancient entities whose forms and minds exist outside mortal perception—eldritch gods, slumbering cosmic intelligences, or star-born horrors that watch creation from the dark between galaxies. These paladins are not guided by mercy or righteousness, but by revelation. Their holy mission may be to awaken their patrons, to silence those who threaten cosmic balance, or to shepherd mortal minds toward a truth they were never meant to comprehend.

To followers of traditional faiths, Void paladins are heretics at best and harbingers of oblivion at worst. Their armor often carries impossible sigils, their eyes glimmer with starlit void-black, and their voices echo faintly with something not entirely their own. In battle, they wield power that distorts light, bends the mind, and twists the veil of reality.

Some who walk this oath fall to madness. Others find liberation.
And all who look into the void find that it looks back.

 

Tenets of the Void

 

Gaze Beyond the Self

The self is a momentary ripple in an endless sea. Do not be bound by ego, fear, or identity. Act with clarity that comes from seeing beyond your own reflection, for you are but one fragment of the universe.

 

Mind is the Strongest Weapon

Steel shatters and flesh decays, but the mind endures. Seek knowledge always — expand your awareness and deepen your insight, knowing that the void is infinite and there is always more to learn.

 

The Void Endures

All things fade — kingdoms, names, and possessions are temporary illusions. Hold nothing too tightly. Take what is needed, relinquish what is not. Ownership is a moment, not a truth.

 

Revelation, By Choice or By Force

Truth is a gift — and a blade. Offer understanding to those who seek it; tear open the minds of those who resist. Enlightenment does not require consent.

Level 3: Oath of the Void Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the Void Spells table, you thereafter always have the listed spells prepared.

Oath of the Void Spells
Paladin Level Spells
3 Dissonant Whispers, Tasha's Hideous Laughter
5 Detect Thoughts, Phantasmal Force
9 Clairvoyance, Sending
13 Dominate Beast, Evard's Black Tentacles
17 Dominate Person, Telekinesis

Level 3: Grasp the Mind

You unravel the target’s sense of self and reality, binding them in thought instead of force.

As an action, you present your holy symbol and focus your will on one creature you can see within 30 feet of you. The target must make a Wisdom saving throw. On a failed save, the creature becomes restrained as its mind locks against impossible concepts.

The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. The effect also ends early if you are incapacitated or if three of your turns have passed since using this feature.

Level 7: Aura of Unraveling

Your presence frays the edge of mortal perception and weakens the will of those who stand against you. While you are conscious, hostile creatures within 10 feet of you have their sense of self subtly distorted.

Whenever a hostile creature within the aura makes its first saving throw on its turn, it must subtract 1d4 from the roll.

At 18th level, the range of this aura increases to 30 feet.

Level 15: Void Fortified Mind

Your mind has been opened to the vastness beyond mortal thought, and in that abyss you have found certainty. Your psyche is no longer bound by fear or easily shaped by lesser wills.

You gain resistance to psychic damage, and you are immune to the frightened condition.

In addition, your thoughts are shrouded behind an unfathomable presence. Creatures cannot read your thoughts, including through magic such as detect thoughts, nor can your mind be contacted or perceived by telepathic abilities unless you choose to allow it.

Level 20: Avatar of Nothing

When you reach 20th level, you can assume the form of your patron’s will made manifest, embracing the full power of the void.

As an action, you undergo this transformation for 1 minute. During this time:

  • Ethereal Form: You can move through creatures and objects as if they were difficult terrain. If you end your turn inside an object or creature, you take 1d10 force damage.

  • Psychic Aura: At the start of each of your turns, hostile creatures within 30 feet of you must make a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on their next saving throw.

  • Terrifying Presence: Once per turn, when you hit a creature with a weapon attack, you can force it to make a Wisdom saving throw or become stunned until the end of its next turn.

  • True Sight: You can see invisible creatures and objects, and you ignore magical darkness.

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