Base Class: Paladin
Paladins of the Obsidian Veil appear to be paragons of grace, mercy, and protection. Yet, they are bound by a terrible, secret covenant: a suppressed demonic power that gifts them the strength to defend the innocent, but only through a constant, draining internal conflict. They walk a gilded path, knowing the price of their power is their very soul, and they must hide the creeping evil that stains every heroic act. They are the shadows used to fight the dark, and they live in fear of the moment their veil finally tears
Level 3: Channel Divinity: Tear the Facade
As an action, you present your symbol and focus the suppressed demonic presence into a wave of soul-shaking dread. Each creature of your choice within a 30-foot cone must make a Wisdom saving throw.
On a failure, the creature is Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Level 7: Demon's Guile
The presence of the inner power passively shields your true nature and hardens your will.
- Unassuming Grace: You have advantage on Charisma (Deception) checks to appear innocent, sweet, or harmless.
- Obsidian Aegis: You and friendly creatures within 10 feet of you gain resistance to necrotic damage.
At 18th level, the range of the Obsidian Aegis increases to 30 feet.
Level 15: Whispers of the Abyss
Your inner presence reaches out to consume those who are paralyzed by fear.
Whenever a creature that is Frightened of you takes damage from one of your attacks or spells, you can use your reaction to force them to make a Charisma saving throw. On a failure, they take 2d6 necrotic damage, and you regain a number of hit points equal to the necrotic damage dealt.
Level 20: Avenging Angel
Once a day, as an action, you drop the veil completely, allowing the demonic power to momentarily possess you for 1 minute. Your eyes turn to smoking shadow, and wisps of black flame cling to your armor and weapon.
You gain the following benefits:
You manifest black smokey wings and gain a fly speed of 60ft. After the effect ends, you suffer one level of exhaustion as you try to suppress the overwhelming demonic force from within.
Aura of Terror: Any creature hostile to you that starts its turn within 30 feet of you must succeed on a Wisdom saving throw or be Frightened until the next time it takes damage
Necrotic Empowerment: When you use your Divine Smite feature, it deals necrotic damage instead of radiant damage.
The Final Gaze: Once during this transformation, you can use a bonus action to choose one creature you can see within 30 feet. That creature must succeed on a Charisma saving throw or be Paralyzed by overwhelming dread until the end of your next turn.
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