Paladin
Base Class: Paladin

Paladins who take the Oath of the Spellguard are sworn to battle those who use magic to harm others. They often serve as bodyguards to upstanding mages, but their most important role is protecting allies from devastating magical attacks. Those who swear this oath ensure that villains who misuse magic are brought to justice.

These paladins share the following tenets:

  • Protect the innocent from wicked mages.
  • Prevent magic from falling into villains’ hands.
  • Protect mages who use magic honorably.

Level 3: Guardian Bond

As a Magic Action, you can expend one use of your Channel Divinity to forge a divine bond with a willing creature within 5 feet of yourself. The bond lasts for 1 hour or until you have the Unconscious condition. For the duration, while the bonded creature is within your reach and is hit by an attack roll, you can take a Reaction to add your Charisma modifier (minimum of +1) to that creature’s AC, possibly causing the attack to miss.

You can end your divine bond at any time (no action required). If you already have a divine bond when you forge a new one, the previous bond ends.

Level 3: Oath of the Spellguard Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the Spellguard Spells table, you thereafter always have the listed spells prepared.

Oath of the Spellguard Spells
Paladin Level Spells
3 Detect Magic, Shield
5 See Invisibility, Silence
9 Counterspell, Dispel Magic
13 Freedom of Movement, Otiluke’s Resilient Sphere
17 Circle of Power, Hallow

Level 3: Spellguard Strike

When you see a creature within your reach casting a spell with Verbal, Somatic, or Material components, you can take a Reaction to make a melee attack with a weapon

Level 7: Aura of Concentration

Your aura of protection fosters mental focus. You and your allies have Advantage on Constitution saving throws to maintain Concentration while in your Aura of Protection.

Level 15: Spell-Breaking Blade

Immediately after you hit a creature with your Spellguard Strike, you can cast Counterspell as part of the same Reaction. When you cast Counterspell with a spell slot, that slot isn’t expended if the spell fails to stop a spell.

Level 20: Eternal Spellguard

As a Bonus Action, you can empower your Aura of Protection, granting the benefits below for 1 minute or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can restore your use of this ability by expending a level 5 spell slot (no action required).

Bodyguard. While the target of your Guardian Bond is in the aura, that creature has Resistance to all damage.

Protection from Magic. You and your allies in the aura have Advantage on saving throws against spells.

Spell Ward. Spell attack rolls against you and your allies in the aura have Disadvantage.

Activate Eternal Spellguard

As a Bonus Action, you can empower your Aura of Protection, granting the benefits below for 1 minute or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can restore your use of this ability by expending a level 5 spell slot (no action required).

Bodyguard. While the target of your Guardian Bond is in the aura, that creature has Resistance to all damage.

Protection from Magic. You and your allies in the aura have Advantage on saving throws against spells.

Spell Ward. Spell attack rolls against you and your allies in the aura have Disadvantage.

Comments

Posts Quoted:
Reply
Clear All Quotes