Base Class: Artificer
Chrono-Tempests are artificers who have discovered that lightning and time are not separate forces, but manifestations of the same cosmic principle: momentum. Where thunder rolls and lightning strikes, reality momentarily fractures—time slips, motion distorts, and causality bends.
Through intricate storm conduits, temporal coils, and arcane focusing arrays, these artificers harness that instability. Some were once battlefield engineers seeking to outmaneuver their foes. Others were researchers who pushed too far into chronal experimentation and learned to survive within the storm they created.
A Chrono-Tempest does not simply hurl lightning—they accelerate it. They do not merely teleport—they ride the afterimage of a thunderclap. Enemies caught in their wake find their movements slowed, their reactions mistimed, and their steps punished by crackling arcs of unstable energy.
To stand near a Chrono-Tempest is to feel the air grow heavy with static and possibility. Each heartbeat stretches. Each footstep echoes twice. And when the storm finally breaks, it is impossible to tell whether the thunder follows the lightning—or caused it.
Additional Specific Spells
You learn additional spells when you reach certain levels in this class, as shown on the Chrono-Tempest Expanded Spells table. Each spell counts as an artificer spell for you, and it is always prepared. These spells do not count against the number of artificer spells you prepare each day.
Temporal Conduit
You construct a storm-charged chronal focus that fuses lightning and temporal distortion. This conduit serves as your spellcasting focus for artificer spells.
When you deal lightning or thunder damage to a creature, you can cause it to become Destabilized until the start of your next turn.
While Destabilized, a creature suffers the following effects:
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The first time it moves voluntarily on its turn, it takes lightning damage equal to your Intelligence modifier (minimum of 1).
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It has disadvantage on opportunity attacks.
You can Destabilize a creature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Momentum Surge
As a bonus action, you surround yourself with swirling storm-time energy for 1 minute. The effect requires concentration (as if concentrating on a spell).
When you activate this feature, choose one of the following modes:
Surge.
Your speed increases by 10 feet. Once per turn when you deal lightning damage, you may teleport up to 10 feet to an unoccupied space you can see.
Drag.
Creatures of your choice within 10 feet of you have their speed reduced by 10 feet. The first time each turn such a creature moves, you may pull it up to 5 feet in a direction of your choice.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Chain of Causality
Your storm-charged distortions ripple outward through fractured moments.
When you deal lightning or thunder damage to a Destabilized creature, you can cause temporal energy to arc to another creature of your choice within 15 feet of the original target. The second creature takes lightning damage equal to your Intelligence modifier + half your artificer level (rounded down).
If the second creature is Large or smaller, you may also push or pull it up to 10 feet.
You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
Stormstride Paradox
You move within the afterimage of thunder itself.
You gain resistance to lightning damage.
In addition, whenever you teleport, creatures of your choice within 5 feet of the space you leave take lightning damage equal to your Intelligence modifier.
Finally, when you force a creature to reroll a d20 (such as through a spell or class feature), you may move that creature up to 10 feet in a direction of your choice.
Eye of the Time Storm
You can fully synchronize storm and chronal forces, creating a localized fracture in space and momentum.
As an action, you unleash the Eye of the Time Storm, which lasts for 1 minute:
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Lightning and thunder damage you deal ignores resistance.
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You can take two reactions per round, but no more than one per turn.
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When a creature you can see within 30 feet moves, you can use your reaction to either:
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Teleport to an unoccupied space within 5 feet of that creature, or
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Deal lightning damage to that creature equal to your artificer level.
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Once you use this feature, you cannot use it again until you finish a long rest.
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