Monk
Base Class: Monk

You have achieved connection to the Weave with your Heart, Mind, Body and Soul.

Level 3: Attune to Opponents

Starting at 3rd level, you can strike pressure points to intuit crucial information about a foe. When you hit a creature with one of the attacks granted by your Flurry of Blows, you can analyze it. Whenever an analyzed creature misses you with an attack, you can immediately use your reaction to make an unarmed strike against that creature if it’s within your reach. This benefit lasts until you finish a short or long rest.

Additionally, when you analyze a creature, you learn all of its damage vulnerabilities, damage resistances, damage immunities, and condition immunities.

Your connection to the Weave allows you to add your Wisdom modifier to your Initiative rolls

Level 3: Melee Mystic Energy

Melee Mystic Energy:  At the start of your turn, you can expend 2 Focus Point to imbue yourself with elemental energy. The energy lasts for 10 minutes or until you have the Incapacitated condition.  Whenever you hit with your Unarmed Strike, you can cause it to deal (+1d6) of your choice of Acid, Cold, Fire, Lightning, or Thunder damage. 

Ranged Mystic Energy

Ranged Mystic Energy:  You have the cantrip Eldritch Bolt. The default damage type is Psychic. You may change it to Acid, Cold, Fire, Force, Lightning or Thunder.

This ability increases at 6th level (2 bolts), 11th level (3 bolts), and 17th level (4 bolts)

Level 6: Mystical Weave

You may cast the spell "Lesser Restoration" once per short rest

You may cast the spell "Pass without Trace" once per. Short rest..

You may cast "Misty Step" once per short rest.

You Gain the Feat "War Caster" (without the stat improvement)

Weave over Mind

Starting at 11th level, you’ve honed your awareness and reflexes through mental aptitude and pattern recognition. Once per turn, if you’ve already taken your reaction, you may spend 1 Focus Point to take an additional reaction. You can use only one reaction per triggering effect.

Mystic War Weave

War Weave:  When you take the Attack action on your turn, you can replace one of the attacks with a casting of one of your Sorcerous or Warlock cantrips that has a casting time of an action. Also, your cantrips that require an attack roll now have your wisdom mod added.

Level 11: Agonizing Barrage

Upon reaching 11th level, you’ve gained the knowledge to manipulate a creature’s ki to undermine their fortitude. When you hit a creature with an unarmed strike, you can spend 3 Focus Points to cause the creature to gain vulnerability to one damage type of your choice for 1 minute, or until the end of a turn in which it has taken damage of that type.

If a creature has resistance to the damage type you choose, this resistance is suppressed for 1 minute, rather than gaining vulnerability. A creature that is immune to the damage type you choose is unaffected. A creature who is affected by this feature cannot be affected by it again for 24 hours.

Level 11: Weave of Wonder

You may cast the spell "Revify" once per Long Rest

You may cast the spell "Longstrider" once Long Rest with the duration x your Wisdom Mod and Proficiency Bonus. (Across any surface without harm or hinderance.)

 

Level 17: ASTRAL WEAVE

You may cast the spell "Astral Projection" once per Short Rest (without components)

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