Base Class: Paladin
Oath of Onslaught
Tenets of Onslaught
Relentless Advance
No Lasting Sanctuary
Become the Inevitable
Level 3: Oath of Onslaught Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Onslaught Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Burning Hands, Armor of Agathys |
| 5 | Shatter, Misty Step |
| 9 | Haste, Conjure Barrage |
| 13 | Blight, Fire Shield |
| 17 | Destructive Wave, Steel Wind Strike |
Level 3: Fury
Maximum Fury
Your maximum Fury is determined by your paladin level:
• Level 3 → 2 Fury
• Level 5 → 3 Fury
• Level 9 → 4 Fury
• Level 13 → 5 Fury
• Level 17 → 6 Fury
Regaining Fury
Once per turn, you regain 1 Fury when:
• You score a critical hit, OR
• You reduce a hostile creature to 0 hit points
Your Fury resets to base maximum when you finish a long rest.
Level 3: Furious Smite
When you hit a creature with a Melee weapon or an Unarmed Strike, you can expend Fury to deal extra damage to the target.
Casting Time: 1 bonus action, Which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike.
• 1 Fury: The target takes an extra 2d8 Radiant damage from the attack. The damage increases by 1d8 if the target is a Fiend or an Undead.
You can increase this damage by spending additional Fury:
• 2 Fury → 3d8
• 3 Fury → 4d8
• 4 Fury → 5d8
You may use this feature once per turn.
Level 3: Divine Onslaught
- You gain a +2 bonus to melee weapon damage rolls.
- Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20.
- While Divine Onslaught, you may cast only smite spells but retain spell concentration.
Level 7: Furious Dash
As a bonus action, you can expend 1 Fury to surge forward with violent speed. You can move your full movement speed without provoking opportunity attacks.
Level 7: Aura of Wrath
You and your allies have +1 to melee weapon damage while in your Aura of Protection.
Level 15: Engine of Annihilation
Your fury feeds upon itself, sustaining your assault.
Once per turn, when you regain Fury, choose one of the following benefits:
• You gain temporary hit points equal to your Charisma modifier + half your paladin level
• Your speed increases by 10 feet until the end of your turn
• The triggering attack deals an extra 1d8 radiant damage
You can gain only one benefit per turn.
Level 20: Avatar of Fury
- You immediately gain maximum Fury.
- Once per turn, when you hit with a weapon attack or unarmed strike, it deals 1d8 extra radiant damage.
- Hostile creatures within 5 feet take radiant damage equal to your Charisma modifier at the start of their turn.
- Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 18 - 20 on the d20.
- When a hostile creature drops to 0 hit points within 30 feet, you can use your reaction to move half your speed toward another hostile creature without provoking opportunity attacks.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/7/2026 4:27:07 AM
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9
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0
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2.0
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Coming Soon
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