Paladin
Base Class: Paladin

Oath of Onslaught

Paladins who swear the Oath of Onslaught embody relentless divine judgment. They refuse endless deliberation as darkness gathers and act with decisive purpose: strike swiftly, advance boldly, and let no corruption survive. Their resolve is disciplined, pressing onward when others falter.
Paladins who follow this oath uphold the following tenets.

Tenets of Onslaught

Relentless Advance
Indecision gives darkness time to grow. When it's time to act, commit fully and press forward. Momentum reveals what hesitation cannot.
No Lasting Sanctuary
Corruption rarely stands openly; it hides behind barriers, authority, or promises of change. Seek the truth behind such protections and ensure wrongdoing cannot remain beyond consequence.
Become the Inevitable
A paladin of Onslaught becomes a force not easily ignored or delayed. Let your presence remind all that actions matter and that justice, once awakened, is not easily set aside.
 

Level 3: Oath of Onslaught Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Onslaught Spells table, you thereafter always have the listed spells prepared.

Oath of Fury Spells
Paladin Level Spells
3 Burning Hands, Armor of Agathys
5 Shatter, Misty Step
9 Haste, Conjure Barrage
13 Blight, Fire Shield
17 Destructive Wave, Steel Wind Strike

Level 3: Fury

You gain a supernatural reservoir of destructive momentum known as Fury, allowing you to perform destructive feats.

Maximum Fury

Your maximum Fury is determined by your paladin level:

• Level 3 → 2 Fury
• Level 5 → 3 Fury
• Level 9 → 4 Fury
• Level 13 → 5 Fury
• Level 17 → 6 Fury

Regaining Fury

Once per turn, you regain 1 Fury when:

• You score a critical hit, OR
• You reduce a hostile creature to 0 hit points

Your Fury resets to base maximum when you finish a long rest.

Level 3: Furious Smite

When you hit a creature with a Melee weapon or an Unarmed Strike, you can expend Fury to deal extra damage to the target.

Casting Time: 1 bonus action, Which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike.

• 1 Fury: The target takes an extra 2d8 Radiant damage from the attack. The damage increases by 1d8 if the target is a Fiend or an Undead.

You can increase this damage by spending additional Fury:

• 2 Fury → 3d8
• 3 Fury → 4d8
• 4 Fury → 5d8

You may use this feature once per turn.

Level 3: Divine Onslaught

Expend one use of Channel Divinity to invoke the following effects.
As a bonus action, invoke overwhelming fury and enter Divine Onslaught for 1 minute, you gain these benefits:
  • You gain a +2 bonus to melee weapon damage rolls.
  • Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20.
  • While Divine Onslaught, you may cast only smite spells but retain spell concentration.
The effect ends early if you become incapacitated.
 

Level 7: Furious Dash

As a bonus action, you can expend 1 Fury to surge forward with violent speed. You can move your full movement speed without provoking opportunity attacks.

Level 7: Aura of Wrath

You and your allies have +1 to melee weapon damage while in your Aura of Protection.

Level 15: Engine of Annihilation

Your fury feeds upon itself, sustaining your assault.
Once per turn, when you regain Fury, choose one of the following benefits:

• You gain temporary hit points equal to your Charisma modifier + half your paladin level
• Your speed increases by 10 feet until the end of your turn
• The triggering attack deals an extra 1d8 radiant damage

You can gain only one benefit per turn.

Level 20: Avatar of Fury

At 20th level, entering your Divine Onslaught makes you the living embodiment of unstoppable judgment.
When you activate Divine Onslaught at 20th level, the following benefits are triggered and last for its duration:
  • You immediately gain maximum Fury.
  • Once per turn, when you hit with a weapon attack or unarmed strike, it deals 1d8 extra radiant damage.
  • Hostile creatures within 5 feet take radiant damage equal to your Charisma modifier at the start of their turn.
  • Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 18 - 20 on the d20.
  • When a hostile creature drops to 0 hit points within 30 feet, you can use your reaction to move half your speed toward another hostile creature without provoking opportunity attacks.
Optional on use of Divine Onslaught (Invoke).
Once you use this feature, you can’t use it again until you finish a long rest.
 

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