Paladin
Base Class: Paladin

Tenets of the Aquifer
These tenets are as old as water itself. These tenets reflect the chaotic nature of water and its uncontrollable force at times.

Water is life. Wherever you go as a Knight of the Aquifer you promote flourishing and life-giving. Heal the sick, spare the dying, quench the thirst, water the fields.

Respect the flow. Mechanical engineering to divert water and man made structures that impede the natural order of things are an abomination. Dig deep wells, found settlements near lakes and streams.

We are water. Your fellow beings are dependent on water as they are comprised of water. Distrust of mechanical constructs is natural and the fact that water rusts them is a divine sign of their inferiority.

Be water. Flow naturally along your path. Choose to do good but don’t let man made hierarchies and power structures prevent you from finding the fastest downhill route. Water always finds a way, slowly eroding the stone.

Oath of the Aquifer Spells

You gain oath spells at the paladin levels listed below.

Channel Divinity

Refreshing Mist. You can use your Channel Divinity to refresh your allies with healing. As an action you can choose a spot with a 10ft radius sphere where cool, refreshing mist begins to form. Any creature you choose within the area can heal for 1d4 HP at the end of your turn as your bonus action. Refreshing Mist lasts 1 minute. At 9th level the heal goes to 1d8. At 17th level the heal goes up to 1d12.

Harrowing Chill. You use your Channel Divinity to impose a chill upon your foes. As an action choose one creature within 60ft. They must make a Constitution saving throw (DC 8 + proficiency + spellcasting modifier). They take 1d8 damage and their movement speed is halved until the end of your next turn. At 9th level they take 3d8 damage and their movement speed drops to 0. At 17th they take 5d8 damage and they are encased in ice. They must make a Strength save to free themselves. On a Constitution save they take half damage and there is no movement speed restriction and they are not encased in ice.

Aura of Wellspring

Beginning at 7th level, primordial water springs forth from you. You and friendly creatures within 10ft of you gain resistance to bludgeoning and fire damage.

At 18th level the range of this aura extends to 30ft.

Comments

Posts Quoted:
Reply
Clear All Quotes