Base Class: Monk
Monks of the Way of the Thousand Needles learn to directly influence their body and that of others with ancient medical techniques. The Way of the Thousand Needles owes its name to its practitioners making use of small, sharp tools to tap into the inner-most physical layer of all beings, though these are not always necessary for their craft. These monks are able to use this knowledge to grant better health and treating unwellness or causing severe damage to a creature's motor functions, which of these is largely up to their own ends and the moral teachings passed down in their monasteries.
Acupuncture Apprentice
You gain the following benefits:
- You gain proficiency with the Medicine skill. If you are already proficient in it, you gain proficiency in a skill of your choice.
- Darts are monk weapons for you, and yu can use blowgun needles as if they were darts.
Needling Techniques
You can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast barkskin, enhance ability, lesser restoration, protection from poison and ray of enfeeblement without providing material components. Additionally, you gain the spare the dying cantrip if you dont already know it.
Alternative Medicine
Starting at the 6th level, you learn to weave your techniques into your fighting style. You gain the follwing benefits.
- Meridian Mending. Whenever you use Flurry of Blows, you can forgo an unarmed strike to instead numb the pain of a willing creature you can touch. That creature gains temporary hitpoints equal your Martial Arts die + your Wisdom Modifier which last for 1 minute.
- Nocebo Response. Whenever you deal damage to a creature, any healing that creature receives is halved and its movement speed is reduced by 10 ft. until the start of your next turn.
Hail of Pain
Beginning at the 11th level, you gain the ability to rain ki-infused needles to hinder groups of opponents. As an action, you can make a ranged attack using darts against any number of creatures within 10 feet of a point you can see within your darts' range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.
You can spend 2 ki points before taking this action. If you do, creatures hit by this special attack can't take reactions until the end of their next turn, and if they move before then they take damage equal to times your Martial Arts die.
Emperor in Yellow
Starting at the 17th level, Your needling techniques come to you completely effortlessly
Your spells granted by your Needling Techniques feature can now be cast as a bonus action, and no longer require to spend ki.
Previous Versions
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