Monk
Base Class: Monk

A monk who has honed his ki to the point that he can now force it manifest into a gigantic astral figure surrounding the user and fighting on its behalf. 

Astral Torso

As an action the user can spend 2 ki points to summon the torso of its astral armor, taking shape as the rib cage and head of a giant humanoid. This armor lasts for 10 minutes or until the user dismiss it and grants the following:

  • Has a 10 foot diameter and always remains centered on you.
  • This armor provides you with temporary hit points equal to 5 times your monk level
  • The armor changes your AC to 11 + your wisdom modifier whilst it is active.
  • Your movement speed is reduced by 20 feet while it is active 
  • You may also protect one other willing medium or smaller creature with this armor as long as they remain within the astral torso 

Astral Arms

The user can use a bonus action and spend 2 ki point in order to create a pair of astral arms lasting 10 minutes or until the user dismisses them allowing the user to do the following: 

  • Use his Wisdom in place of Strength for any strength related skill checks (grapple, athletics) 
  • Use his Wisdom in place of his Strength or Dexterity to make unarmed strikes - These unarmed strikes also gain a reach of 15 feet 
  • The damage dice for the unarmed strikes of your Astral Arms is equal to double that of your martial dice

Astral Weapons

As part of summoning the Astral Arms a user can use an additional 2 ki points to give the armor one of the following astral weapons : 

  • Astral bow: A longbow of astral energy with a range of (300/600) and a short range of 15 feet. Upon a hit the bow deals 2d12 force damage.
  • Astral sword:  A Longsword of astral energy that has a reach of 15 feet and deals 3d10 force damage on a hit 
  • Astral bouclier: An Astral Shield that increases the wielder's AC by 4 and allows the user to use his reaction to impose disadvantage on an attack you can see within 15 feet of you  

You are proficient with the astral weapons and add you Wisdom modifier to attack and damage rolls. The damage your astral weapons do increases by 1 dice at level 15

Astral Movement

As a bonus action the user may spend an additional 2 ki points to fully complete the Astral Torso causing it to gain legs and wings and gaining the following: 

  • While this is active the user now has a climbing, swimming, walking and flying speed equal to his movement 
  • The user is perpetually held in the Astral figure's chest 25 feet from the ground 
  • The user is now immune to any slowing or paralyzing spell effect

 

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