Monk
Base Class: Monk

Known among martial artists of the world are four styles each focusing on a different elements you maybe a student of one of these styles any combination/ these elements are not a mere trick of your power but instead a extension of your very body

 

One with the Elements

You can use your action to briefly control elemental forces nearby, causing one of the following effects of your choice:

  • Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.
  • Instantaneously light or snuff out a candle, a torch, or a small campfire.
  • Chill or warm up to 1  pound pr monk level of nonliving material
  • You can move 1 cubic foot  per monk level of earth fire air or water to move or change shape as action   These effects may be permanent but the material will follow all normal behavior after using this ability. You may not use this to grapple or damage enemies    it can not be done again tell you complete a short or long rest

Elemental Reach
Your katas can bend the raw elements to your will, allowing you to unleash bursts of fire, stone, ice, or air at range. Whenever you perform an unarmed strike, you may instead choose to make a ranged weapon attack with a range of 20 feet, dealing damage equal to your martial arts die. As part of the attack, select the attack’s element from the following list:

Element

Damage Type

Air

Force

Earth

Bludgeoning

Fire

Fire

Water

Cold

 

elemental pinons

When using elemental reach, You may now spend a ki to perform special attack actions such as grapples, shoves, and class abilities such as stunning fist.

You may also spend ki to activate one or more of the following abilities. Multiple may be active but each must be paid for separately

 

Movement of Air

As a bonus action, you may spend 1 ki to gain flight tell you next turn with a speed equal to your moment

 

Protection of Earth

As a reaction you may spend 2 ki points to create a shield made of earth that you are proficient with, gaining +2 AC until the end of your next turn. This shield does not preclude use of any of your monk abilities.



Unbound power of flame

As an action, you may spend up to 4 ki to deal 1 Martial Arts die per point spent in a 60 foot cone of fire. Dex save for half

 

Healing waters

As an action, you may spend one or more ki points to heal a living creature of your choice within 20 ft. For each point of ki spent, you may spend one of your hit dice, applying the result to the creature’s hitpoints. The creature does not add its Constitution modifier to the result.

Defence of the elements

Your mastery of the elements allows you to move on an unparalleled level. Whenever you are made to make a save against a spell with the fire, cold, earth, or air, descriptors, you may spend 3 ki to roll a d6 and add it to the save against the spell.  A success cancel the spell completely

In addition when you cancel a spell in this way you may spend 1 ki per level of the canceled spell to recast it yourself keeping the original save dc and damage  if it is a spell attack you must make the attack roll

 

mastery of the elements

Harmony of the elements

If you use a fire water earth and air ability all in the same turn than rull a d4 and regain that much ki.

Elemental Flow through me

When you hit any target with the same element four times in a round, your fourth hit gains a bonus 4d10 damage of the respective type.  

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