Base Class: Monk
Known among martial artists of the world are four styles each focusing on a different elements you maybe a student of one of these styles any combination/ these elements are not a mere trick of your power but instead a extension of your very body
One with the Elements
You can use your action to briefly control elemental forces nearby, causing one of the following effects of your choice:
- Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.
- Instantaneously light or snuff out a candle, a torch, or a small campfire.
- Chill or warm up to 1 pound pr monk level of nonliving material
- You can move 1 cubic foot per monk level of earth fire air or water to move or change shape as action These effects may be permanent but the material will follow all normal behavior after using this ability. You may not use this to grapple or damage enemies it can not be done again tell you complete a short or long rest
Elemental Reach
Your katas can bend the raw elements to your will, allowing you to unleash bursts of fire, stone, ice, or air at range. Whenever you perform an unarmed strike, you may instead choose to make a ranged weapon attack with a range of 20 feet, dealing damage equal to your martial arts die. As part of the attack, select the attack’s element from the following list:
|
Element |
Damage Type |
|
Air |
Force |
|
Earth |
Bludgeoning |
|
Fire |
Fire |
|
Water |
Cold |
elemental pinons
When using elemental reach, You may now spend a ki to perform special attack actions such as grapples, shoves, and class abilities such as stunning fist.
You may also spend ki to activate one or more of the following abilities. Multiple may be active but each must be paid for separately
Movement of Air
As a bonus action, you may spend 1 ki to gain flight tell you next turn with a speed equal to your moment
Protection of Earth
As a reaction you may spend 2 ki points to create a shield made of earth that you are proficient with, gaining +2 AC until the end of your next turn. This shield does not preclude use of any of your monk abilities.
Unbound power of flame
As an action, you may spend up to 4 ki to deal 1 Martial Arts die per point spent in a 60 foot cone of fire. Dex save for half
Healing waters
As an action, you may spend one or more ki points to heal a living creature of your choice within 20 ft. For each point of ki spent, you may spend one of your hit dice, applying the result to the creature’s hitpoints. The creature does not add its Constitution modifier to the result.
Defence of the elements
Your mastery of the elements allows you to move on an unparalleled level. Whenever you are made to make a save against a spell with the fire, cold, earth, or air, descriptors, you may spend 3 ki to roll a d6 and add it to the save against the spell. A success cancel the spell completely
In addition when you cancel a spell in this way you may spend 1 ki per level of the canceled spell to recast it yourself keeping the original save dc and damage if it is a spell attack you must make the attack roll
mastery of the elements
Harmony of the elements
If you use a fire water earth and air ability all in the same turn than rull a d4 and regain that much ki.
Elemental Flow through me
When you hit any target with the same element four times in a round, your fourth hit gains a bonus 4d10 damage of the respective type.







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Posted Aug 2, 2018This is a early prototype and my grammer is terrible but i welcome feed back