Base Class: Druid
The Circle of the Inglorious is made up those whose outward appearance has made them outcasts from the world. Misshapen, deformed or mongrel-bred, they find themselves unwelcome in civilized society and more at home in the wild and in the company of others like them. They welcome and shelter those who are outcast because of some perceived ugliness or deficiency. They understand that much of nature does not conform to what many people define as beauty, and as such, they find an affinity with maligned animals like rats, vultures, skunks, insects and spiders, and plants that are seen are seen as weeds. They understand that nature can most often be slimy, stinky, dirty, and ugly, but that doesn't make those things evil or bad. Everything in nature serves a purpose. Druids of the Circle of the Inglorious find romanticized visions of nature as almost comical and they challenge naive notions of cleanliness and purity.
Swarm Shapes
Starting at 2nd level, you can use your Wild Shape ability to transform into animal swarms. You may choose from Swarm of Insects or Swarm of Rats. At 4th level you also have the option of Swarm of Bats or Swarm of Quippers. At 8th level you may choose to turn into a [monster]Swarm of Poisonous Snakes. Otherwise you abide by the restriction of the Druid Wild Shape table.
Circle Spells
At 3rd level, you gain access to certain spells. Once you gain access, you always have the spell prepared, and it doesn’t count against the number of spells you can prepare each day. Spells that don’t appear on the druid spell list are nonetheless druid spells for you.
DRUID LEVEL, SPELLS
3rd ray of sickness, disguise self, spider climb, web
5th stinking cloud, fear
7th giant insect, grasping vine
9th insect plague, contagion
Nature's Ward
At 6th level, you become immune to poison and disease. Additionally, you have Advantage on any saving throw against being frightened.
Creature of the Night
At 10th level, you navigate the dark with heightened senses. You gain darkvision. If you already have darkvision, it is extended by 20ft. Additionally you gain Advantage on any Wisdom (Perception) checks that rely on hearing or smell.
Primordial Body
At 14th level, you gain resistance to piercing, slashing and bludgeoning damage, as well as the ability to regenerate. You regain 2 lost hp per hour and can even regrow lost limbs and other body parts.
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