Base Class: Monk
Training for years to master the culinary arts, you have transformed your body and mind to utilize an array of different teachings learned throughout the world and from countless monasteries. You are on the path of the chef, to mastery the ability to use your cooking and martial abilities to aid your allies and defend their appetites!
One of the main differences between a ordinary monk and one that follows the way of the chef, is that since chefs cook with their hands they do everything they can to keep their hands protected. Most monks following the way of the chef utilize their feet for their attacks, only relying on their hands for acrobatic maneuvers and handstands; meaning all unarmed strikes using the martial arts ability are kicks.
Open Sauté Technique
Starting at 3rd level, you are able to whip up dishes for you and your allies with any ingredients you have available to you. Different types of dishes have different effects, and each dish grants temporary hit points. The amount of hit points you get scales with your monk level.
(If certain ingredients aren't available, ask your DM if other types of foods can act as substitutes; i.e. Chicken in place of Beef for the Rice and Beef recipe)
|
Level |
Ingredients Required |
Temporary Hit Points |
|
3rd |
Meat Dish: Meat, Salt, Pepper, Oil Fish Dish: Fish, Salt, Pepper, Oil Veggie Dish: Veggies, Salt, Pepper, Oil |
1D4 + Monk Level |
|
7th |
Fried Rice: Rice, Onions, Carrots, Peas, Eggs Shrimp Fried Rice: Rice, Shrimp, Green Onions, Eggs Rice and Beef: Beef, Rice, Salt, Pepper |
1D6 + Monk Level |
|
11th |
Drunken Noodles: Soy Sauce, Oil, Garlic, Eggs, Noodles Stir Fried Beef: Carrots, Broth, Onions, Beef, Noodles Veggie Ramen: Onions, Soy Sauce, Mushrooms, Garlic, Noodles |
1D8 + Monk Level |
|
15th
|
Hero’s Feast: No material components required. Can cast once a day |
- |
3-Course Bestiary
Starting at 6th level, you see each experience of prepping and cooking meals as a learning opportunity. If you are able to take down a creature and wish to prep it for a meal, make 3 survival checks. If each check is above a 10, you can create a 3-Course meal from the creature slain, granting you permanent knowledge of the weakness of that creature.
The meal must be consumed in order to gain this benefit, and does require the use of salt and oil. Only those who follow the Way of the Chef can gain the ability to ascertain the creatures weakness, even if the meal is shared with other players.
Simmering Tread
Beginning at 11th level, you begin to tap into your true potential as a martial artist. You can move across any surface or wall, unrestricted. This means that you are not effected by water, vertical walls, difficult terrain, etc., but rather your maximum movement distance. Note, that if you do use your movement and are not on a solid surface that can be stood on normally, i.e. water or a castle wall; you will sink/fall down.
Flambé Shoot
At 17th level, you gain the ability to heat up your attacks. Using your bonus action, you can spin in place rapidly, super-heating your legs. This heat adds 2d8 fire damage to all kicking attacks made for 1 minute. You can use a bonus action to cancel the heat at any time. This ability can only be used 3 times per short or long rest.







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Posted Feb 13, 2023I like where this is going i had a idea kind of like this but i had drinks with it that gave one spell slot depending on the drink and buffs to stats instead of temp hp though i like the temp hp idea as well. More resistences then temp hp and it would have been a subclass to monk as well.
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Posted Aug 31, 2020That sounds like a very good idea. I hope you are able to round it off nicely.
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Posted Jun 19, 2019I might change Simmering Tread to something that gives you more attacking abilities, or try and make it something along the lines of taming creatures with meals, since Monks already get the means to cross vertical surfaces and water.
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Posted Jun 13, 2019i love this subclass but the only nitpick i have is the lack of any abilities or attacks (you only really get one at lvl17)
maybe more attacks/abilities coupled with the cooking skills should be included?