Warlock
Base Class: Warlock

Odd Howard was a great wizard who sought to become a god, but in his hubris he overreached himself; the worlds he created were incomplete and unstable, and ultimately collapsed in on themselves, trapping him beyond time and space. Now he offers his patronage to lesser reality-shapers in the hopes that one of them will discover the means of his escape.

Expanded Spell List

Odd Howard lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell level

SPELLS

1st

charm person, grease

2nd

enlarge/reduce, gust of wind

3rd

blink, slow

4th

confusion, freedom of movement

5th

animate objects, passwall

Hidden Geometries

Beginning at 1st level, your patron grants you secret knowledge of the geometries of worlds; armed with this understanding, there is no mountain you cannot climb. You gain proficiency in Athletics, and climbing and swimming do not cost extra movement for you.

Spatial Bewilderment

Starting at 6th level, your position in space becomes ambiguous. When you are targeted by a harmful effect, as a reaction you can cause that effect to be resolved as though you were standing anywhere within ten feet of your true position. This doesn’t cause attacks and spells that target a creature to miss you unless the chosen position is beyond their range, though you benefit from any cover the chosen position would enjoy. It does, however, exempt you from effects that target an area rather than a creature if the chosen position is outside the effect’s area. This feature does not actually cause you to move.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Disquieting Confidence

Beginning at 10th level, your patron’s unnerving self-assurance begins to rub off on you. You are immune to the frightened condition, and when another creature tries to impose this condition on you, you can use your reaction to turn it back on them. The creature must succeed on a Wisdom saving throw against your warlock spell DC or be frightened by you until the end of its next turn. Creatures that are ordinarily immune to the frightened condition can be affected in this way.

Telluric Discord

Starting at 14th level, you can cause an object or creature’s very existence to become dissonant with the substance of the world. As an action, choose an object or creature of Huge size or smaller that you can see within 60 feet of you. The target is instantly hurled up to 120 feet in a direction of your choice. A creature targeted by this feature lands prone and receives damage as though it had fallen from that distance (hurling it straight up does not cause it to suffer damage twice); the creature may attempt a Wisdom saving throw versus your warlock spell save DC in order to halve both distance and damage. An object targeted by this feature inflicts the same damage to anything it strikes; striking a creature in this way requires a ranged attack roll.

Once you use this feature, you can’t use it again until you finish a long rest.

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