Base Class: Monk
The way of the Dragon Spear is favored by many smaller races for its ability to bring larger creatures to their knees. Leap skyward and transform the pull of the ground below into additional power.
Dragon Spear Monks, often called Lancers or Dragoons, master the pike, lance, and trident. Eventually the learn to share their techniques with mounts, leap out of danger’s path, and ultimately leap beyond the confines of their universe and unerringly fall with the force of a meteor on a distant foe.
Dragon Spear Proficiency
At 3rd level after selecting this archetype you master the use of spear, trident, quarterstaff, pike, javelin or lance. These are considered Monk Weapons for you.
Lashing Dragon’s Tail Technique
After choosing this archetype at 3rd level, you gain a +1 to your Armor class while wielding a spear, trident, quarterstaff, pike, javelin or lance, and wearing no armor. When you use your Martial Arts or Flurry of Blows Feature you can perform your additional attacks with the back end of your weapon, dealing your Martial arts die + relevant ability modifier in bludgeoning damage.
Lancer Leap
Beginning at 3rd level, when you use your Step of the Wind technique while wielding a spear, trident, quarterstaff, pike, javelin or lance you may dash vertically, moving directly upward. When you do so, you may hover until the beginning of your next turn. This movement does not provoke attacks of opportunity. Any time before the beginning of your next turn you can use your reaction to fall on any creature within 15 feet of the space you left and make an attack. On a hit, the target is knocked prone and suffers your weapon damage + 1 martial arts die for every 10 feet you fell, to the limit of your movement. At 6th level you can fall on any creature within 30 feet, and at 11th level within 60 feet. On a miss you fall prone and take falling damage as normal.
Hit or miss, you end the fall in an empty space of your choosing adjacent to the target.
Storming Dragon Steed
At 6th level and beyond a creature on which you are mounted shares the benefit of your Increased Movement and Slow Fall Features, Step of the Wind and Patient Defense techniques, as well as the features granted by this subclass. Use the mount’s movement speed when determining the height to which you can move and the maximum damage of your Lancer Leap. On a miss you can divide the falling damage between your mount and self as you choose.
Evasive Leap
At 11th level the swiftness with which you launch yourself is incomparable. When you make a dexterity saving throw you can spend 2 Ki to grant yourself advantage on the save. On a success you immediately initiate your Lancer Leap as if you’d taken the attack action.
Falling Star Maneuver
At 17th level you master the ultimate Dragonspear technique. You can spend 5 Ki points as an action once to leap so quickly and so far, you disappear from sight as you transcend the boundaries of time and space. You cannot be sensed in any way until you return from this boundary at the beginning of your next turn or as follows: at any time before the beginning of your next turn you can reappear in the space of a target you know the location of within 1 mile, having fallen an interminable distance through the multiverse. The target suffers 20d10 piercing damage that ignores resistances and immunities, knocks the target prone and restrains them in the rubble underneath. A successful Dexterity save halves the damage and prevents the target from being prone or restrained. The target can end the restrained condition by using their action to make a Strength check against your Ki DC.
The shockwave from your fall blasts everything in a 60 foot radius around your target with 10d6 Thunder damage making the area rough terrain. Creatures in the radius that succeed on a strength saving throw against your Ki DC can reduce the damage by half and avoid being knocked prone. This area is lightly obscured by a cloud of dust and smoke for 1 minute or until a strong wind disperses the cloud.
You end your fall in an empty space adjacent to the target. You regain the use of this feature after completing a long rest.







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