Base Class: Ranger
Deathseeker rangers wander the world, trying to moderate the balance between the forces of life and death. They believe that obtaining equilibrium between the living and the undead will usher a new age of peace and harmony, where death is no longer something to be feared. However, while they want perfect stability between the dead and they living, they won't hesitate to slay an enemy that attacks them, since their own survival is crucial to reaching this balance.
Deathseeker Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Deathseeker Spells table. The spell counts as a ranger spell for you, but doesn't count against the number of ranger spells you know.
RANGER LEVEL | SPELL |
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3rd |
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5th |
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9th |
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13th |
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17th |
Deathseeker’s Grasp
At 3rd level, you gain one of the following features of your choice.
Devourer of the Living
Once on each of your turns, when you make a weapon attack against a creature that is not a construct or undead, you can deal an additional 1d4 necrotic damage to the creature on a hit.
When you reach 11th level in this class, the damage increases to 1d6.
Punisher of the Undead
When an undead that you can see within 60 feet of you hits you with an attack, you can use your reaction to deal radiant damage to that undead equal to your ranger level.
Warden of Balance
You gain resistance to radiant and necrotic damage.
Lifebender
At 7th level, you gain one of the following features of your choice.
Death Warden
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.
You can’t use this feature again until you finish a short or long rest.
Deathly Resistance
As a bonus action, you can gain resistance to nonmagical bludgeoning, piercing, and slashing damage for one minute.
Once you use this feature, you can't use it again until finish a long rest.
Empowering Vigor
When you are healed by a spell, ability, of feature, you regain the maximum number of hit points possible.
Undying Zeal
At 11th level, your hit point maximum cannot be reduced by any means. Additionally, as a reaction, you can reduce the damage you take from one source to zero.
Once you use this feature in this way, you can't do so again until you finish a long rest.
Deathseeker's Might
At 15th level, you gain one of the following features of your choice.
Bane of the Dead
You have advantage on attack rolls against undead, and you are immune to poison damage and the poisoned condition.
Blade of Life and Death
As a bonus action, you can force each creature of your choice within 30 feet of you to make a Dexterity save against your spell save DC, taking 3d10 radiant damage and 3d10 necrotic damage on a failed save, or half as much on a successful one.
Once you use this feature, you can't use it again until you complete a long rest.
Grim Demise
If you deal damage to a creature that is not an undead or construct, it cannot regain hit points until the start of your next turn. Additionally, when you cast the animate dead, you do not have reassert control over the undead after the 24-hour period ends, unless you have 8 or more undead under your control.
Previous Versions
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