Base Class: Monk
These monks have learned that even the strongest enemies fall, if met with overwhelming force. They have harnessed their Ki to unleash an overwhelming amount of blows in a matter of seconds.
Overwhelming Force
Starting when you choose this tradition at 3rd level, you can strike an enemy with countless blows. Whenever you hit a creature with 3 or more attacks in one turn, you may add an amount of damage equal to your monk weapon damage to the final attack. In addition, if you hit an enemy with 5 or more attacks on your turn, they must make a Strength Saving Throw, or fall prone. They make this saving throw with disadvantage.
Blinding Strike
At 6th level, you gain the ability to disorient an enemy with your blows. When you hit an enemy with 3 or more attacks on your turn, you may spend 1 Ki point to force them to make a Constitution Saving Throw. On a failed save, they are blinded until the end of their next turn.
A Thousand Fists
Beginning at 11th level, you have learned to propel you fists at overwhelming speeds. When you take the Flurry of Blows bonus action, you may spend a number of Ki points up to your Wisdom Modifier. You may then take an additional unarmed strike for each Ki point spent.
Obliterating Blows
At 17th level, your blows become a force that can obliterate even the most deadly of foes. When you hit an enemy with 6 or more attacks in a round, you may spend 2 Ki Points to force them to make a Constitution Saving Throw. On a failed save, the target drops to 0 Hit Points. On a successful save, they take additional damage equal to 3 times your Monk Weapon Damage.







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