Monk
Base Class: Monk

Monks that follow the Way of the Zen Archer find serenity in the perfect, precise arc of an arrow's flight. You have been trained in archery on horseback, to fire a bow while blindfolded, and to pinpoint the wings of an insect in flight. As you attain peace and oneness with your arrow, no feat of archery will prove to be beyond your grasp.

"The arrow belongs in the target. By drawing my bow, I open my eyes to the truth!"

 

Bow Arts

Starting when you choose this tradition at 3rd level, you become proficient in use of the Longbow. Additionally, Shortbows and Longbows now count as monk weapons (monks of this order tend to prefer Hankyū and Daikyū), and you can use your Wisdom instead of Dexterity for your attack and damage rolls with Bows.

Martial Arts and other Monk Class features that reference Unarmed Strikes can now be applied to ranged attacks with a bow. In these instances, the ranged attack uses the Martial Arts damage die where applicable and consumes ammo as normal.

Serenity of Wind

 Starting at 6th level, you can listen to the wind to see the otherwise invisible. As a bonus action, you may spend 1 ki point to gain blindsight with a range of 120 feet until the end of your next turn.
     At 11th level, you always have blindsight out to 30 feet.

Additionally, the Stunning Strike and Ki-Empowered Strike features are now fully applicable to all your ranged bow attacks.

Catch and Release

 Starting at 11th level, when you catch a projectile through the use of Deflect Missiles, you can make a ranged bow attack as part of your reaction against any number of creatures within 10 feet of a point you can see within your weapon's range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.

Zen Archery

 Starting at 17th level, the bow has become an inseparable part of your Ki. Your Bow attacks score a critical hit on an attack roll of 19 or 20.

Additionally, you can spend 3 Ki Points and an Action to perform a Ki-empowered trick shot: This attack grants double range for your weapon, has advantage, and ignores all damage resistance, immunity and cover. The attack does not have to follow a direct trajectory and can freely travel around corners or through openings, but must still be able to physically reach a target. A target inside a fully enclosed space with no arrow-sized openings can’t be hit.

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