Base Class: Artificer
Antiquarians are treasure hunters, relic seekers, and anthropologists. These artificers actively seek out lost technology and magic from the ancient world or from hidden civilizations. Many learn how to incorporate these timeless secrets into their own craft. Antiquarians actively press the horizons of new technology, just as much as other artificers, but they prefer to draw upon the wisdom of their ancestors as a guide and as a muse.
Bonus Proficiencies
3rd-level Antiquarian feature
You gain proficiency with heavy armor. You also gain proficiency with calligrapher’s supplies. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Antiquarian Spells
3rd-level Antiquarian feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Antiquarian Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Antiquarian Spells
| Artificer Level | Spell |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Lore Master
3rd-level Antiquarian feature
You have become adept at translating and understanding the magical lore you uncover in your travels. You gain a special book called a Lore Book. You can prepare and cast spells from your Lore Book as artificer spells.
If you come across a spell in written form, such as a magical spell scroll, you might be able to add it to your spellbook. The spell must be from the wizard spell list, and it must be of a level from first to fifth. The process of copying the spell into your Lore Book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
Timeless Eyes
5th-level Antiquarian feature
You can read all written language.
Decrypt the Ancient
9th-level Antiquarian feature
You have become a master of understanding and replicating ancient technology and magic items. You gain the following benefits:
- You may touch a simple, non-magical mechanism, such as a trap, a piece of equipment, or a mechanical door or lock and gain a basic understanding of the way it works. Your DM will give you a brief description of the machine's design, such as "The vibrations of the string are refracted in the instrument's hollow interior to magnify the sound" or "The weapon uses a spark to ignite the powder which propels its projectile." This information is limited to the item's intentional function; it cannot predict flaws or disrepair in the item itself.
- You may touch a magical item of a rarity of rare or lower and cast identify on it without expending a spell slot. Afterwards, if you choose, you may spend a certain amount of time studying the item and make it one of your known artificer infusions. The time you must spend studying the object is a day for a common item, two days for an uncommon item, or three days for a rare item. You must still obey the limit for artificer infusions known, but once you've studied a magic item in this way, you may choose it the next time you learn or replace an infusion.
Boundless Lore
15th-level Antiquarian feature
You may now add first to fifth level spells from any class spell list to your Lore Book.







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Posted Dec 16, 2024I like the idea but this feels very underpowered. Bare in mind that artificers are half-casters. Other classes are getting fireball, extra attack ect. Artificer relies on its subclass to give it something to keep up at 5th level given how unlike the other two half casters, it doesnt get extra attack as part of its class. Being able to read all written language is not very strong, I mean, comprehend languages can already do this and its on your spell list. Imo this is more of a flavour feature than anything so you should really get a new feature at 5th, Honestly I don't see why you don't get the 9th level feature at 5th. You mention them drawing wisdom from ancestors so why not then give a feature similar to phantom rogue or spirits bard where you can somehow gain a new proficiency at 9th?