Artificer
Base Class: Artificer

Antiquarians are treasure hunters, relic seekers, and anthropologists. These artificers actively seek out lost technology and magic from the ancient world or from hidden civilizations. Many learn how to incorporate these timeless secrets into their own craft. Antiquarians actively press the horizons of new technology, just as much as other artificers, but they prefer to draw upon the wisdom of their ancestors as a guide and as a muse.

Bonus Proficiencies

3rd-level Antiquarian feature

You gain proficiency with heavy armor. You also gain proficiency with calligrapher’s supplies. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Antiquarian Spells

3rd-level Antiquarian feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Antiquarian Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Antiquarian Spells

Artificer Level Spell

3rd

comprehend languages, protection from evil and good

5th

augury, find traps

9th

speak with dead, spirit guardians

13th

dimension door, divination

17th

contact other plane, legend lore

Lore Master

3rd-level Antiquarian feature

You have become adept at translating and understanding the magical lore you uncover in your travels. You gain a special book called a Lore Book. You can prepare and cast spells from your Lore Book as artificer spells.

If you come across a spell in written form, such as a magical spell scroll, you might be able to add it to your spellbook. The spell must be from the wizard spell list, and it must be of a level from first to fifth. The process of copying the spell into your Lore Book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.

Timeless Eyes

5th-level Antiquarian feature

You can read all written language.

Decrypt the Ancient

9th-level Antiquarian feature

You have become a master of understanding and replicating ancient technology and magic items. You gain the following benefits:

  • You may touch a simple, non-magical mechanism, such as a trap, a piece of equipment, or a mechanical door or lock and gain a basic understanding of the way it works. Your DM will give you a brief description of the machine's design, such as "The vibrations of the string are refracted in the instrument's hollow interior to magnify the sound" or "The weapon uses a spark to ignite the powder which propels its projectile." This information is limited to the item's intentional function; it cannot predict flaws or disrepair in the item itself.
  • You may touch a magical item of a rarity of rare or lower and cast identify on it without expending a spell slot. Afterwards, if you choose, you may spend a certain amount of time studying the item and make it one of your known artificer infusions. The time you must spend studying the object is a day for a common item, two days for an uncommon item, or three days for a rare item. You must still obey the limit for artificer infusions known, but once you've studied a magic item in this way, you may choose it the next time you learn or replace an infusion.

 

Boundless Lore

15th-level Antiquarian feature

You may now add first to fifth level spells from any class spell list to your Lore Book.

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