Monk
Base Class: Monk

Use your Blood to Empower, strengthen and Speed up your body to achieve Great Feats in Combat

Blood Flow

Starting at level 3 You have Achieved a Level in your training where your Blood Flows Rapidly through your Body.

You Gain an additional Bonus Action and Flurry of Blows now Grants an additional Unarmed attack that can Push the enemy 10ft back (This Push uses the Ki dc).

However, because of the increase in Blood Flow you now become Vulnerable to Poison.

Blood Gain

At 6th Level, you can use Blood Gain.

This can only be used if the Target Has Blood.

After Successfully attacking a Opponent you can spend 2 Ki Points to Use Blood Gain.

The Enemy must Succeed against your Ki DC or become bound by Blood Gain and have 1d6 HP stolen (They take damage and you heal equal for the amount of damage dealt) from them.

You can have multiple opponents affected by Blood Gain at Once (Have fun keeping multiple Opponents within 15ft of you and NOT Dying).

The Bond Created from Blood Gain will be broken if the Victim moves 15ft away from you.

Blood Warp/ Rush

Starting at 11th level you gain access to Blood Warp and Blood Rush. 

These can only be used against targets that Have Blood.

After Successfully hitting an Opponent You can spend 4 Ki Points or 8 Ki Points to Use Blood Warp or Blood Rush Respectively.

Using Blood Warp will give you a Blood Needle that can be thrown as a Projectile (You are Proficient with it) as a reaction to a seperate target within Range (20/40ft Range) if the needle successfully hits another target a Blood Bond will be formed between the Two. As Long as Both targets are Alive you can use a Bonus action to go through the One Bonded target and Come out of the Other.

Using Blood Rush will allow you to immediately make a Blood Bond between Two targets and Immediately go through but the Bond is set at a Decreased Range (10/20ft Range). When Blood Rushing between the Bonded Targets Both will both roll a Against the Ki DC and take Half damage or take a Full 6d8 Necrotic damage.

Enlightened Blood

At 17th level, you gain Enlightened Blood.

Enlightened Blood removes the Vulnerability of Poison.

Additionally, you can force your way into an enemies Blood Stream and become Volatile. Once per Long Rest, you can Enter an Enemies Body through there Blood and cause their Body to become Volatile cause a Necrotic explosion of 25ft (Sphere). Anyone within this range must Roll against your Ki DC to take Half damage or take a Full 10d8 Necrotic Damage. 

You will not Take damage from doing this.

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