Base Class: Monk
Monks who follow the Way of the Black Hole have spent significant time meditating on the universal force of gravity. With their deep understanding, they are able to focus their ki through large gauntlets in order to manipulate the gravity of themselves and their immediate surroundings.
Gravity Gauntlets
Starting when you choose this tradition at 3rd level, you can use large gauntlets that act as a conduit to harness gravitational force. The gauntlets are considered both monk weapons and unarmed strikes. When wearing them, new Ki features are available to you.
- Singularity Strike
Using Step of the Wind to dash allows you to add extra force damage to the first successful attack with your gauntlets on your turn, equal to your Wisdom modifier. You can also deal 1d10 extra force damage for each ki point you spend when you make the attack. The maximum amount of ki points you can spend is equal to half your monk level. - Density Shift
You can spend 1 ki point as an action to touch a target that is large or smaller and either double or half its weight. - Stellar Slam
Once per turn, when you hit a creature with your gauntlets as one of the attacks granted by your Flurry of Blows, the creature must succeed a Strength saving throw or be pulled to the ground and knocked prone.
Dark Star Drop
At 6th level, you can spend 3 ki points to strike the ground with your gauntlets as an action. Creatures within 10 feet of you must make a Strength saving throw. On a failed save, a creature takes force damage equal to your Martial Arts die, is knocked prone, and is pulled within 5 feet of you. On a successful saving throw, the creature is unaffected and takes half damage.
If the attack is made after falling on your turn, any damage reduced by your Slow Fall feature is added to the force damage of the attack
Mass Manipulation
Beginning at 11th level, when you move up a vertical surface with your Unarmored Movement feature you do not fall if you stop moving. You can also move upside down on ceilings as if you were affected by the Spider Climb spell.
Additionally, Strength saving throws made to resist being knocked prone are made with advantage and you are not affected by the Reverse Gravity spell unless you choose to be.
Event Horizon
Starting at 17th level, you can spend 5 ki points and create a small black hole by smashing your gauntlets together. Any creature within a 10 foot cone in front of you must make a Strength saving throw and are pulled into the black hole on a failed save. On a successful saving throw, the creature suffers from one level of exhaustion, representing the physical strain from resisting the pull. You can use this feature again after a long rest.







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Posted Dec 27, 2021I agree with this wholeheartedly. It is so close to something i want to save in the homebrew collection, it just needs a few tweeks.
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Posted Mar 15, 2021This is a cool idea, but you should specify what happens to a creature when it falls into the black hole created by the Event Horizon feature. Also, black holes in Dungeons and Dragons are represented by Spheres of Annihilation, which deal force damage. As such, creatures with immunity to force damage should be affected differently. For example:
"Creatures pulled into the black hole die instantly if they aren't immune to force damage. Creatures that fall into the black hole that are immune to force damage are instead treated as if affected by the Banish spell until the end of your next turn, appearing at a space adjacent to you when it returns."
Adding this to the Event Horizon feature would make it more in line with Dungeons and Dragons lore or whatever.
On another note, I think there should be something that happens when a creature is affected by the Density Shift ability from the Gravity Gauntlets feature. Like, a creature that has had its weight doubled should be slower, and it should be faster if its weight was halved.