Base Class: Ranger
Rangers of this tradition bond themselves to a wolf and work in tandem with them. Through this bond, a ranger can train their beast to preform complex feats, and as their experience together grows they can utilize a form of spiritual magic to enhance their dynamic.
Wolf Companion
At 3rd level, you gain a wolf companion that accompanies you on your adventures and is trained to fight alongside you. Choose a wolf that is no larger than Large and that has a challenge rating of 1 or lower. Add your proficiency bonus to the Wolf’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals the hit point number in its stat block or five times your ranger level, whichever is higher. Like any creature, it can spend Hit Dice during a short rest to regain hit points.
The wolf obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the wolf where to move (no action required by you). You can use your bonus action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the wolf takes the Dodge action.
If you are incapacitated or absent, the wolf acts on its own, focusing on protecting you and itself. The Wolf never requires your command to use its reaction, such as when making an opportunity attack.
While traveling through your favored terrain with only the wolf, you can move stealthily at a normal pace.
If your wolf is incapacitated it will make death saving rolls the same as a player. If it dies the wolf as well may be the target of spells to resurrect it ignoring effects that pertain to race.
Tricks Dice
At 3rd level, you have developed different maneuvers to give you both an edge in combat. Choose to learn two of the Tricks listed below that you wish your wolf to learn.
You gain two superiority dice (d8s). To use a Trick, you must spend a superiority die. You regain all spent superiority dice after a short rest.
You gain an additional superiority die at 7th, 11th, and 15th level.
Bestial Fury
Starting at 11th level, when you command your wolf companion to take the Attack action, the wolf can make two attacks, or it can take the Multiattack action if it has that action.
Tricks
Here are a bunch of tricks to teach your doggo!
Fearsome Beast
Your wolf's snarls and glares with menace at the subject of your anger. Before rolling an intimidation check you may roll a Trick die and add it to the outcome of any intimidation roll.
Howl
Your wolf howls in an attempt to scare the surrounding enemies. Any enemy in a 10ft radius who can hear the howl must make a DC 12 saving throw or become frightened for a number of rounds equal to the roll of your tick die.
Keen Senses
Even for a wolf yours has become extremely sensitive to its surroundings, any perception check may be altered by spending a Trick die. You must choose before rolling for the perception check if you wish to add the outcome of a Trick Die to it.
Nick of Time
You may use your bonus action to summon your wolf to aid you in escaping harm. At the cost of a Trick die your wolf travels to you and carries you up to its full move speed in any direction avoiding any attacks of opportunity.
Rending Bite
You direct your wolf to savagely tear at an enemy. If your wolf successfully attacks an enemy it causes it to suffer 1d4 bleeding damage for an number of rounds equal to a roll of your Trick Die.
Take Down
Your wolf leaps into the air knocking a creature size large or smaller to the ground. The enemy creature must make a DC 10+trick die save or be knocked prone and pinned by your wolf. If in subsequent rounds your wolf may choose to not take an action and remain on the creature. At the end of every turn where the creature is still pinned by your wolf they may retake their saving roll in an attempt to break free.
Mind Meld
Your interactions with your wolf are so minute and unnoticeable that no creature is able to perceive them, to the point the appear telepathic in nature.
Share Spells
Beginning at 15th level, when you cast a spell targeting yourself, you can also affect your wolf companion with the spell if the wolf is within 30 feet of you.
Previous Versions
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This is such a cool subclass i loved it!