Base Class: Monk
Monks of the way of Fey Focus left the material plane and opted to dedicate thier focus and training to train a martial style in amongst the Fey. Followers of this tradition attempted to hone the mischief , chaos and unpredictability that encircles the Feywild wielding it to cause unforeseen outcomes giving them an edge in combat.
Often seen as chaotic and unpredictable this tradition has learnt not to control the energies entirely but however allow them to flow through them with altering and seemingly unpredictable outcomes.
The Monastic tradition was formed as a way to cope with the ever changing environment and unpredictable inhabitants. It is potentially now sought after by those who struggle with controlling thier emotions or actions as a way to gain deeper insight into the unpredictable as a way to control there own selves.
Way of the Fey Focus Features
|
Monk Level |
Feature |
|
3rd |
Fey Touched |
|
6th |
Chaotic Flurry |
|
11th |
Deeper Connection |
|
17th |
Clarity Among Chaos |
Fey Touched
When you choose this tradition at 3rd level, Your time and training in the Feywild has altered your spirit and you are now able to channel Fey Magic in certain forms through the use of your Ki
Fey Speech - Your time and study in the Feywild has enabled you to speak and write Sylvan
Fey Magic - You can cast the cantrip Druidcraft at will, You can spend 1 Ki point to cast Disguise Self or 2 Ki points to cast Misty Step All of which you do not require any material components.
Wild Strikes - Your training in the Feywild has taught you to wield the unpredictable in your strikes. You can harness this energy in small pockets and apply it to an unarmed strike.
You can when making an unarmed strike attack action spend 2 Ki point to roll a d8 and apply the Effect corresponding to the below wild strike table should the attack hit.
| D8 | Wild Strike Effect |
| 1 |
Damage type becomes Acid, the acid splashes to another target no further then 5ft away |
| 2 |
Damage type becomes Cold, and reduces the targets movement by 10ft until the end of your next turn |
| 3 |
Damage type becomes Fire, and deals an additional 1d6 fire damage |
| 4 |
Damage type becomes Force, and the target is pushed back 10ft |
| 5 |
Damage type becomes Lightning, also damages in a 10ft line behind the target |
| 6 |
Damage Type Becomes Poison, The Target Makes a constitution saving throw on a failed save takes an additional 1d8 damage |
| 7 |
Damage type becomes Psychic, the target must suceed an Intelligence saving throw or subtract 1d4 from the next saving throw the target makes before the end of your next turn. |
| 8 |
Damage Type Becomes Thunder, the target becomes Deafened until the end of your next turn. The sound can also be heard 100ft away. |
Chaotic Flurry
Starting at 6th level your training has advanced to a stage where you can burst pure chaotic energies in a localised strike combo
When you use flurry of blows you can spend an additional 2 Ki points and perform a Chaotic Flurry
Make a single unarmed strike attack roll that does 2 unarmed strikes + 1d6 worth of damage, Roll 1d8 and the damage type changes to corresponding type on the table below.
|
D8 |
Damage Type |
|
1 |
Acid |
|
2 |
Cold |
|
3 |
Fire |
|
4 |
Force |
|
5 |
Lightning |
|
6 |
Poison |
|
7 |
Psychic |
|
8 |
Thunder |
If you roll the same number on both damage die, you surge with energy and teleport to a new target within 30ft. Make a new attack roll against the target, this can also surge.
A creature can be targeted only once by each casting of this ability, Once the flurry ends you teleport back to your original position or 5ft from it if that space is not unallocated
You can also spend additional Ki points to increase the amount of energy. And increase the damage by 1d6 per Ki Point up to a maximum of 6 Ki Points
The Maximum Key points you can use depends on your monk level
|
Monk Levels |
Maximum Key Points / die per cast |
|
6th |
2 / 1d6 |
|
6th - 8th |
3 / 2d6 |
|
9th - 12th |
4 / 3d6 |
|
13th - 16th |
5 /4d6 |
|
17th-20th |
6 / 5d6 |
Deeper Connection
Starting at 11th level your training has advanced you to a stage where your form is irreversibly altered.
The alteration is minor and can be to resemble any fey creature, your DM can choose this for you, or allow you to choose.
(example, select a Dryad and your skin gives a faint look of bark)
Along with this change your connection to the Feywild deepens further you can now also cast the following spells as an action, you can spend more Ki to increase the spell level of each spell if able, 1 Ki per level increase.
|
Spell |
Ki Cost |
|
2 |
|
|
2 |
|
|
3 |
|
|
4 |
Clarity Among Chaos
Starting at 17th level your training has granted you clarity among the chaos and unpredictable.
You can now roll on the wild strike table at will without spending any Ki points, you can also choose to spend Ki Points and then select the outcome you wish to occur.







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